Files
heros/assets/script/game/role/view/RoleSpine.ts
2024-07-17 16:14:14 +08:00

96 lines
2.5 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator } from "cc";
import { LayerUtil } from "../../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../../common/SingletonModuleComp";
import Charactor, { CharactorDirection, CharactorState } from "../../map/view/map/charactor/Charactor";
import { ICharactorClip } from "../../map/view/map/charactor/ICharactorClip";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('RoleSpine')
export class RoleSpine extends Component implements ICharactorClip {
@property({ type: RoleSpineAnimator, tooltip: '动画控制器' })
animator: RoleSpineAnimator = null!;
private spine!: sp.Skeleton;
private charactor!: Charactor;
onLoad() {
// 角色控制组件
this.charactor = this.addComponent(Charactor)!;
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
}
/** 初始化动画 */
protected initAnimator() {
this.spine = this.animator.getComponent(sp.Skeleton)!;
}
setPlayer(pos: Vec3) {
// var scene = smc.map.MapView.scene;
// this.node.parent = scene.entityLayer!.node!;
// this.charactor.clip = this;
// this.charactor.sceneMap = scene;
this.charactor.pos = pos;
this.charactor.updateZIndex();
}
setDirection(value: CharactorDirection): void {
if (value > 4) {
this.animator!.node.setScale(-1, 1, 1);
}
else {
this.animator!.node.setScale(1, 1, 1);
}
}
setState(value: CharactorState): void {
switch (value) {
case CharactorState.Idle:
this.idle();
break;
case CharactorState.Run:
this.walk();
break;
}
}
setAlpha(value: number): void {
var color: Color = this.spine.color;
color.a = 255 * (value / 1);
this.spine.color = color;
}
setPos(value: Vec3): void {
this.node.position = value;
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
this.animator!.setNumber("Speed", 1);
}
idle() {
this.animator!.setNumber("Speed", 0);
}
}