- 规范化DBuff的枚举命名,修正属性对应关系 - 统一DBuff与Attrs的双向映射,通过TransformBuffs函数处理转换 - 移除旧的getAttrFieldFromDebuff方法,改用更灵活的映射数组 - 更新Attrs枚举,增加被易伤、防护盾等新属性 - 重新调整AttrsType映射,保证属性类型一致性 refactor(hero): 重构Hero和Monster初始化属性及buff系统 - Hero初始化时完善基础属性赋值,新增基础移动速度与攻击距离 - Hero使用initAttrs替代initBuffsDebuffs,重构buff/debuff初始化流程 - Monster初始化简化,统一按Hero写法初始化基础属性和Attrs - 实现buff/debuff属性智能覆盖与叠加时长的改进逻辑 - 属性计算改用统一逻辑,支持数值型和百分比型准确计算 - 增加属性值范围限制,确保部分属性在合理区间内 refactor(heroViewComp): 优化buff/debuff管理及状态判断 - 统一buff和debuff的持久与临时管理字典及更新方法 - 优化临时buff/debuff的更新时间处理,自动触发属性重新计算 - 提供isStun和isFrost接口简化眩晕、冰冻状态判断 - 规范注释及代码格式,提升可读性和维护性 refactor(skillConComp): 优化眩晕与冰冻状态判断逻辑 - 移除遍历判断,改用HeroViewComp的isStun和isFrost方法 - 简化技能冷却更新逻辑,提升性能 chore(heroSet): 添加AttrSet枚举定义属性最大值限制 docs(rogueConfig): 更新说明文档中的属性枚举定义说明 - 将属性增强枚举由BuffAttr修改为Attrs,以保持一致性
209 lines
7.9 KiB
TypeScript
209 lines
7.9 KiB
TypeScript
import { v3 } from "cc"
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import { FacSet, QualitySet } from "./BoxSet"
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import { smc } from "../SingletonModuleComp"
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import { BuffConf, DbuffConf } from "./SkillSet"
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import { debuff } from "../../skills/debuff"
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/**
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* kind :1:烈焰 2:寒冰 3:自然 4:暗影 5:神圣
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**/
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// export enum HeroKind {
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// /**
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// * 词条解释:
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// * 烈焰:攻击带击退效果
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// * 寒冰:攻击带速度效果
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// * 自然:攻击偷取生命
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// * 暗影:攻击偷取攻击
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// * 神圣:攻击带2倍伤害
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// * */
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// fire = 1,
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// water = 2,
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// nature = 3,
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// shadow = 4,
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// holy = 5,
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// }
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/**
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* 词条解释:
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* 0:战士 1:远程 2:法师
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* * */
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export enum AttrSet {
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ATTR_MAX = 85,
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}
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export enum HType {
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warrior = 0,
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remote = 1,
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mage = 2,
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support = 3,
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assassin = 4,
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}
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export const HTypeName ={
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0:"战士",
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1:"远程",
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2:"法师",
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3:"辅助",
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4:"刺客",
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}
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/**
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* 解锁英雄所需物品
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* 绿色:铜钥匙*100 item:1006 num:100
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* 蓝色:银钥匙*200 item:1007 num:200
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* 紫色:金钥匙*100 item:1008 num:100
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* 橙色:金钥匙*100 item:1009 num:100
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*/
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//fac:FacSet.HERO
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export const getHeroList = (quality:number=0)=>{
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const filteredHeros = Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.HERO;
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return facMatch;
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});
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// 分离拥有和未拥有的英雄
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const ownedHeros = filteredHeros.filter(item => smc.heros[item.uuid]);
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const unownedHeros = filteredHeros.filter(item => !smc.heros[item.uuid]);
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// 合并列表:拥有的在前,未拥有的在后
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return [...ownedHeros, ...unownedHeros].map(item => item.uuid);
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}
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//fac:FacSet.MON
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export const getMonList = (quality:number=0)=>{
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return Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.MON;
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return facMatch ;
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}).map(item=>item.uuid)
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}
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export const HeroPos={
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0:{pos:v3(0,0,0)},
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1:{pos:v3(0,0,0)},
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2:{pos:v3(0,0,0)},
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}
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export const MonSet = {
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0:{pos:v3(240,0,0)},
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1:{pos:v3(320,0,0)},
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2:{pos:v3(360,0,0)},
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3:{pos:v3(400,0,0)},
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4:{pos:v3(440,0,0)},
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5:{pos:v3(480,0,0)},
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6:{pos:v3(520,0,0)},
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7:{pos:v3(560,0,0)},
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}
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export enum HeroUpSet {
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MP=5,
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HP=10,
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LVMP=100,
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LVHP=100,
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LVATK=10,
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LVDEF=5,
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}
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export interface heroInfo{
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uuid:number, name:string, path:string,fac:FacSet,kind:QualitySet,type:HType, hp:number,mp:number,map:number, def:number, ap:number,dis:number, cd:number,speed:number,
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lv:number,skills:number[], buff:BuffConf[], debuff:DbuffConf[], info:string
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}
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export const HeroInfo: Record<number, heroInfo> = {
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//主将
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5001:{uuid:5001,name:"火焰骑士",path:"hk1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:100,cd:1,speed:150,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, kind:2,
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type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5007:{uuid:5007,name:"牧师",path:"hmh1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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5008:{uuid:5008,name:"火女",path:"hmf1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:""},
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// 5009:{uuid:5009,name:"风暴精灵",path:"hk1", fac:FacSet.HERO, kind:2,
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// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6006,6006,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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// 5010:{uuid:5010,name:"战争祭祀",path:"hk1", fac:FacSet.HERO, kind:2,
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// type:HType.mage,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1.5,speed:100,skills:[6007,6007,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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// 5011:{uuid:5011,name:"ha2",path:"ha2", fac:FacSet.HERO, kind:2,
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// type:HType.remote,lv:1,hp:100,mp:100,map:0,def:5,ap:15,dis:400,cd:1,speed:100,skills:[6003,6003,6301,6302,6303],
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// buff:[],debuff:[],info:""},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5204:{uuid:5204,name:"石卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5205:{uuid:5205,name:"土卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5206:{uuid:5206,name:"树卫", path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.mage,lv:1,hp:18,mp:100,map:0,def:5,ap:5,dis:90,cd:2.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"法师怪物-高伤害脆弱"},
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5219:{uuid:5219,name:"牛头战士",path:"mo1", fac:FacSet.MON,kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5220:{uuid:5220,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5221:{uuid:5221,name:"牛头战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5222:{uuid:5222,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5223:{uuid:5223,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:0,def:5,ap:5,dis:90,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5224:{uuid:5224,name:"独眼巨人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:0,def:5,ap:5,dis:350,cd:1.5,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5225:{uuid:5225,name:"精英独眼",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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5226:{uuid:5226,name:"精英牛头",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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5227:{uuid:5227,name:"精英兽人",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:45,mp:100,map:0,def:5,ap:12,dis:300,cd:2,speed:100,skills:[6001,6001],
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buff:[],debuff:[],info:"精英怪物-战士型"},
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};
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