Files
heros/assets/script/game/skills/BezCom.ts
2025-01-11 11:27:40 +08:00

51 lines
1.8 KiB
TypeScript

import { _decorator, Component, Node, tween, v3, Vec3 } from 'cc';
import { SkillCom } from './SkillCom';
import { smc } from '../common/SingletonModuleComp';
const { ccclass, property } = _decorator;
@ccclass('BezCom')
export class BezCom extends Component {
start() {
let base =this.node.getComponent(SkillCom)
// if(this.node.parent.scale.x < 0){
// base.t_pos.x=base.t_pos.x*-1
// }
let s_pos = v3(this.node.position.x,this.node.position.y+35)
let c_pos = v3((base.t_pos.x+this.node.position.x)/2,this.node.position.y+200)
let e_pos = v3(base.t_pos.x,this.node.position.y+50)
let time =Math.abs(Math.abs(base.t_pos.x-this.node.position.x)/base.speed)
BezCom.bezierTo(this.node,time,s_pos,c_pos,e_pos,{
onComplete: (target?: object) => {
base.is_destroy=true
},
}).start();
}
update(deltaTime: number) {
if(smc.mission.pause) return
}
public static bezierTo(target: any, duration: number, c1: Vec3, c2: Vec3, to: Vec3, opts: any) {
opts = opts || Object.create(null);
/*
* @desc 二阶贝塞尔
* @param {number} t 当前百分比
* @param {} p1 起点坐标
* @param {} cp 控制点
* @param {} p2 终点坐标
* @returns {any}
*/
let twoBezier = (t:number, p1: Vec3, cp: Vec3, p2: Vec3) => {
let x = (1 - t) * (1 - t) * p1.x + 2 * t * (1 - t) * cp.x + t * t * p2.x;
let y = (1 - t) * (1 - t) * p1.y + 2 * t * (1 - t) * cp.y + t * t * p2.y;
return v3(x, y, 0);
};
opts.onUpdate = (arg: Vec3, ratio: number) => {
target.position = twoBezier(ratio, c1, c2, to);
};
return tween(target).to(duration, {}, opts);
}
}