Files
heros/assets/script/game/skill/SDataCom.ts
panw 2b3b80b308 refactor(技能系统): 重构技能系统以使用s_uuid作为主键并优化技能施放逻辑
- 将HeroSkillsComp中的技能数组改为以s_uuid为键的对象存储
- 修改CSRequestComp使用s_uuid替代skillIndex
- 优化SkillCastSystem和SACastSystem的施放逻辑
- 为SMoveDataComp添加rePos方法处理技能位置计算
- 移除未使用的SDataComSystem代码
2025-10-31 10:47:05 +08:00

33 lines
912 B
TypeScript

import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { HeroViewComp } from "../hero/HeroViewComp";
/** 业务层对象 */
@ecs.register('SDataCom')
export class SDataCom extends ecs.Comp {
/** 业务层组件移除时,重置所有数据为默认值 */
attrs:any=null
caster:HeroViewComp=null
group:BoxSet=BoxSet.HERO
s_uuid:number=0
reset() {
this.attrs=null
this.group=0
this.s_uuid=0
this.caster=null
}
}
// /** 业务层业务逻辑处理对象 */
// export class SDataComSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem {
// filter(): ecs.IMatcher {
// return ecs.allOf(SDataCom);
// }
// entityEnter(e: ecs.Entity): void {
// // 注:自定义业务逻辑
// e.remove(SDataCom);
// }
// }