Files
heros/assets/script/game/player/Hero.ts

58 lines
1.8 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, tween, Vec3,Label } from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
this.addComponents<ecs.Comp>(
HeroModelComp);
}
destroy(): void {
this.remove(HeroViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,profession:string = "war") {
var path = "game/heros/"+profession;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let label =node.getChildByName("top").getChildByName("lab_name")
label.getComponent(Label)!.string = profession;
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(HeroSpine);
node.setPosition(pos)
node.setScale(1, 1, 1);
var mv = node.getComponent(HeroViewComp)!;
mv.speed=smc.heros[0].speed;
this.add(mv);
//移除全局列表
// console.log(ecs.query(ecs.allOf(HeroViewComp)))
}
}