30 lines
1008 B
TypeScript
30 lines
1008 B
TypeScript
import { _decorator, Animation, Component, Node } from 'cc';
|
|
import { SkillCom } from './SkillCom';
|
|
import { SkillSet } from '../common/config/SkillSet';
|
|
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
|
import { Skill } from './Skill';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('seCom')
|
|
export class seCom extends Component {
|
|
base:SkillCom = null
|
|
|
|
start() {
|
|
this.base =this.node.getComponent(SkillCom)
|
|
let anim = this.node.getComponent(Animation);
|
|
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
|
|
}
|
|
|
|
update(deltaTime: number) {
|
|
|
|
}
|
|
onAnimationFinished(){
|
|
let skill = ecs.getEntity<Skill>(Skill);
|
|
this.base.to_console("=>技能二段触发=>"+SkillSet[this.base.s_uuid].sonsk)
|
|
skill.load(this.node.position,this.base.box_group,this.base.node,SkillSet[this.base.s_uuid].sonsk,this.base.ap,this.base.t_pos,this.base.is_crit,this.base.crit_add);
|
|
this.base.is_destroy=true
|
|
}
|
|
}
|
|
|
|
|