127 lines
4.2 KiB
TypeScript
127 lines
4.2 KiB
TypeScript
import { v3 } from "cc"
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import { FacSet } from "./BoxSet"
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import { smc } from "../SingletonModuleComp"
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import { BuffConf, DbuffConf } from "./SkillSet"
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import { debuff } from "../../skills/debuff"
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export enum AttrSet {
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ATTR_MAX = 85,
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}
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export enum HType {
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warrior = 0,
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remote = 1,
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mage = 2,
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support = 3,
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assassin = 4,
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}
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export const HTypeName ={
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0:"战士",
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1:"远程",
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2:"法师",
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3:"辅助",
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4:"刺客",
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}
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//fac:FacSet.HERO
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export const getHeroList = ()=>{
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const filteredHeros = Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.HERO;
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return facMatch;
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});
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// 根据smc.heros中的数据分离拥有和未拥有的英雄
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// smc.heros是一个包含英雄ID的数组,如[5001, 5002]
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const ownedHeros = filteredHeros.filter(item => smc.heros.includes(item.uuid));
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const unownedHeros = filteredHeros.filter(item => !smc.heros.includes(item.uuid));
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// 合并列表:拥有的在前,未拥有的在后
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return [...ownedHeros, ...unownedHeros].map(item => item.uuid);
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}
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//fac:FacSet.MON
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export const getMonList = ()=>{
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return Object.values(HeroInfo).filter(item=>{
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const facMatch = item.fac === FacSet.MON;
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return facMatch ;
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}).map(item=>item.uuid)
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}
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export const HeroPos={
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0:{pos:v3(-240,100,0)},
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1:{pos:v3(0,100,0)},
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2:{pos:v3(0,100,0)},
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}
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export const MonSet = {
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0:{pos:v3(240,100,0)},
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1:{pos:v3(320,100,0)},
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2:{pos:v3(360,100,0)},
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3:{pos:v3(400,100,0)},
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4:{pos:v3(440,100,0)},
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5:{pos:v3(480,100,0)},
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6:{pos:v3(520,100,0)},
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7:{pos:v3(560,100,0)},
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}
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export enum HeroConf{
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COST=1500,
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}
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export enum HeroUpSet {
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MP=5,
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HP=10,
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LVMP=100,
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LVHP=100,
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LVATK=10,
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LVDEF=5,
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}
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export interface heroInfo{
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uuid:number, name:string, path:string,fac:FacSet,kind:number,type:HType,
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hp:number,mp:number,map:number, def:number, ap:number,dis:number, speed:number,lv:number,skills:number[],
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buff:BuffConf[], debuff:DbuffConf[], info:string
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}
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export const HeroInfo: Record<number, heroInfo> = {
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//主将
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5001:{uuid:5001,name:"圣骑士",path:"hk1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,speed:150,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5002:{uuid:5002,name:"刺客",path:"hc1", fac:FacSet.HERO, kind:1,
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type:HType.warrior,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:100,speed:150,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5005:{uuid:5005,name:"绿箭",path:"ha1", fac:FacSet.HERO, kind:2,
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type:HType.remote,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,speed:100,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5007:{uuid:5007,name:"牧师",path:"hh1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,speed:100,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5008:{uuid:5008,name:"火女",path:"hm1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,speed:100,skills:[6001,6005],
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buff:[],debuff:[],info:""},
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5009:{uuid:5009,name:"魔法精灵",path:"hm2", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,speed:100,skills:[6006,6006,6301,6302,6303],
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buff:[],debuff:[],info:""},
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5010:{uuid:5010,name:"德鲁伊",path:"hz1", fac:FacSet.HERO, kind:2,
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type:HType.mage,lv:1,hp:100,mp:100,map:100,def:5,ap:15,dis:400,speed:100,skills:[6007,6007,6301,6302,6303],
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buff:[],debuff:[],info:""},
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//怪物
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5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.remote,lv:1,hp:20,mp:100,map:100,def:5,ap:5,dis:350,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
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type:HType.warrior,lv:1,hp:25,mp:100,map:100,def:5,ap:5,dis:90,speed:100,skills:[6005],
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buff:[],debuff:[],info:"普通怪物-战士型"},
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}; |