Files
heros/assets/script/game/map/CardComp.ts
2025-08-04 17:16:05 +08:00

354 lines
16 KiB
TypeScript

import { _decorator, Animation, Label, resources, SpriteAtlas,Sprite } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { HeroInfo} from "../common/config/heroSet";
import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
import { oops } from "db://oops-framework/core/Oops";
import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { smc } from "../common/SingletonModuleComp";
import { HeroSkillList, SkillSet } from "../common/config/SkillSet";
import { cardType, getRandomCardUUID, Quality, SuperCards } from "../common/config/CardSet";
import { EquipInfo, EquipType } from "../common/config/Equips";
import { FightSet } from "../common/config/Mission";
import { EnhancementOptions } from "../common/config/LevelUp";
import { TalentList } from "../common/config/TalentSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardComp')
@ecs.register('Card', false)
export class CardComp extends CCComp {
c_uuid:number=0;
c_type:number=0; //1英雄,2 技能.3 装备 4.功能卡牌
is_used:boolean=false;
cost_gold:number=0;
skill_slot:string="skill1"
equip_slot:string="weapon"
talent_slot:string="tal1"
is_master:boolean=false;
enhancement_data:any=null;
onLoad(){
// this.on(GameEvent.HeroSelect,this.hero_select,this)
}
start() {
}
init_card(){
this.node.getChildByName("Button").active=false
this.node.getChildByName("show").active=false
}
talent_select(args: any,data:any){
this.c_type=cardType.TALENT
this.c_uuid=args.uuid
// this.talent_slot=data.slot
this.show_talent(this.c_uuid)
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
hero_select(args: any,is_master:boolean=false){
this.c_type=cardType.HERO
this.c_uuid=args.uuid
this.is_master=is_master
this.show_hero(this.c_uuid,is_master)
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
hero_skill_select(args: any,data:any){
this.c_type=cardType.SKILL
// console.log("[cardcomp]:card hero_skill_select",args)
this.c_uuid=args.uuid
this.skill_slot=data.slot
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_skill(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
equip_select(args: any,slot:string="weapon"){
this.c_type=cardType.EQUIP
this.c_uuid=args.uuid
this.equip_slot=slot
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_equip(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
func_select(args: any){
console.log("[cardcomp]:card func_select",args)
this.c_type=cardType.SPECIAL
this.c_uuid=args.uuid
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_func(this.c_uuid)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
enhancement_select(args: any){
this.c_type=cardType.ENHANCEMENT
this.enhancement_data=args
this.node.getChildByName("show").active=false
this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
this.show_enhancement(args)
this.scheduleOnce(() => {
this.node.getChildByName("show").active=true
this.node.getChildByName("Button").active=true
}, 0.1);
}
random_select(){
let card =getRandomCardUUID() //随机获取卡牌类型
console.log("[cardcomp]:rad 开始请求卡牌",card)
switch(card.type){
case cardType.EQUIP:
this.equip_select(card)
break
case cardType.SPECIAL:
this.func_select(card)
break
}
}
show_talent(uuid:number,){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=TalentList[uuid].name
this.do_card_bg_show(TalentList[uuid].quality)
this.node.getChildByName("show").getChildByName("coins").active=false
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("tal").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(TalentList[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=TalentList[uuid].info
console.log("[cardcomp]:show_talent",TalentList[uuid],show)
}
show_skill(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SkillSet[uuid].name
this.do_card_bg_show(SkillSet[uuid].quality)
this.node.getChildByName("show").getChildByName("coins").active=false
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=SkillSet[uuid].info
}
show_hero(uuid:number,is_master:boolean=false){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
this.do_card_bg_show(HeroInfo[uuid].quality)
this.node.getChildByName("show").getChildByName("coins").active=false
// show.getChildByName("ap").active=true
// show.getChildByName("hp").active=true
// show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString()
// show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString()
// show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString()
var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("hero").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=HeroInfo[uuid].info
}
show_equip(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=EquipInfo[uuid].name
this.do_card_bg_show(EquipInfo[uuid].quality)
var icon_path = "game/heros/equips2"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("equip").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(EquipInfo[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=EquipInfo[uuid].info
}
show_func(uuid:number){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=SuperCards[uuid].name
this.do_card_bg_show(SuperCards[uuid].quality)
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[uuid].path);
});
show.getChildByName("info").getComponent(Label).string=SuperCards[uuid].info
}
show_enhancement(data:any){
let show=this.node.getChildByName("show")
show.getChildByName("name").getChildByName("name").getComponent(Label).string=data.name
this.do_card_bg_show(data.rarity)
var icon_path = "game/heros/cards"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(data.icon);
});
show.getChildByName("info").getComponent(Label).string=data.description
}
do_card_bg_show(q:number=Quality.WHITE){
let show=this.node.getChildByName("show")
show.getChildByName("ap").active=false
show.getChildByName("hp").active=false
show.getChildByName("mask").getChildByName("skill").active=false
show.getChildByName("mask").getChildByName("equip").active=false
show.getChildByName("mask").getChildByName("hero").active=false
show.getChildByName("mask").getChildByName("func").active=false
show.getChildByName("mask").getChildByName("tal").active=false
show.getChildByName("mask").getChildByName("lv1").active=false
show.getChildByName("mask").getChildByName("lv2").active=false
show.getChildByName("mask").getChildByName("lv3").active=false
show.getChildByName("mask").getChildByName("lv4").active=false
show.getChildByName("mask").getChildByName("lv5").active=false
switch(this.c_type){
case cardType.HERO:
show.getChildByName("mask").getChildByName("hero").active=true
break
case cardType.SKILL:
show.getChildByName("mask").getChildByName("skill").active=true
break
case cardType.TALENT:
show.getChildByName("mask").getChildByName("tal").active=true
break
case cardType.EQUIP:
show.getChildByName("mask").getChildByName("equip").active=true
switch(EquipInfo[this.c_uuid].type){
case EquipType.ARMOR:
show.getChildByName("mask").getChildByName("abg").active=true
break
case EquipType.WEAPON:
show.getChildByName("mask").getChildByName("wbg").active=true
break
case EquipType.ACCESSORY:
console.log("[cardcomp]:装备卡 饰品")
break
}
break
case cardType.SPECIAL:
show.getChildByName("mask").getChildByName("func").active=true
break
}
show.getChildByName("q1").active=q==Quality.WHITE
show.getChildByName("q2").active=q==Quality.GREEN
show.getChildByName("q3").active=q==Quality.BLUE
show.getChildByName("q4").active=q==Quality.PURPLE
show.getChildByName("q5").active=q==Quality.ORANGE
show.getChildByName("fq1").active=q==Quality.WHITE
show.getChildByName("fq2").active=q==Quality.GREEN
show.getChildByName("fq3").active=q==Quality.BLUE
show.getChildByName("fq4").active=q==Quality.PURPLE
show.getChildByName("fq5").active=q==Quality.ORANGE
// this.node.getChildByName("show").getChildByName("coins").active=false
// this.node.getChildByName("show").getChildByName("coins").getChildByName("num").getComponent(Label).string=this.get_cost_gold(q).toString()
}
get_cost_gold(quality:number){
switch(quality){
case Quality.GREEN:
return FightSet.GREEN_GOLD
case Quality.BLUE:
return FightSet.BLUE_GOLD
case Quality.PURPLE:
return FightSet.PURPLE_GOLD
case Quality.ORANGE:
return FightSet.ORANGE_GOLD
default:
return 0
}
}
check_heros(){
// let heros=ecs.query(ecs.allOf(HeroModelComp))
// for(let hero of heros){
// if(hero.get(HeroViewComp).hero_uuid == this.c_uuid){
// return "升级"
// }
// if(hero.get(HeroViewComp).type==HeroInfo[this.c_uuid].type){
// return "替换"
// }
// }
return "获取"
}
reset_card(){
this.cost_gold=0
this.c_type=0
this.c_uuid=0
this.is_used=false
}
use_card(){
switch(this.c_type){
case cardType.HERO:
oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid,is_master:this.is_master})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SKILL:
console.log("[cardcomp]:use_card 技能卡")
oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid,slot:this.skill_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
this.skill_slot="skill1"
break
case cardType.EQUIP:
console.log("[cardcomp]:use_card 装备卡")
// if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.EquipAdd,{uuid:this.c_uuid,type:EquipInfo[this.c_uuid].type,slot:this.equip_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.SPECIAL:
console.log("[cardcomp]:use_card 功能卡")
// if(!this.cost_gold_check()) return
oops.message.dispatchEvent(GameEvent.UseSpecialCard,{uuid:this.c_uuid})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.ENHANCEMENT:
console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
oops.message.dispatchEvent(GameEvent.CardsClose)
break
case cardType.TALENT:
console.log("[cardcomp]:use_card 天赋卡",this.c_uuid)
oops.message.dispatchEvent(GameEvent.UseTalentCard,{uuid:this.c_uuid,slot:this.talent_slot})
oops.message.dispatchEvent(GameEvent.CardsClose)
break
}
this.reset_card()
}
cost_gold_check(){
if(smc.vmdata.mission_data.gold< this.cost_gold){
oops.gui.toast("[cardcomp]:金币不足", false);
return false
}
smc.vmdata.mission_data.gold-=this.cost_gold
return true
}
reset() {
this.node.destroy();
}
}