Files
heros/assets/script/game/map/view/MapViewComp.ts
2024-08-11 23:56:18 +08:00

104 lines
3.2 KiB
TypeScript

import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
// import { Role } from "../../role/Role";
import { BoxSet } from "../../common/config/BoxSet";
import { Hero } from "../../monster/Hero";
import { Monster } from "../../monster/Monster";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { CardSet } from "../../common/config/CardSet";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@ecs.register('MapView', false)
export class MapViewComp extends CCComp {
scene: MapViewScene = null!;
/** 是否正在转场 */
/** 当前地图数据 */
current_map: any;
/** 转场碰撞点对象集合 */
private timer: Timer = new Timer(3);
onLoad(){
// 监听全局事件
oops.message.on("do_add_monster", this.on_do_add_monster, this);
oops.message.on("do_add_hero", this.on_do_add_hero, this);
}
private on_do_add_monster(event: string, args: any) {
this.addMonster()
}
private on_do_add_hero(event: string, args: any) {
console.log("do_add_hero",args.HeroCardView)
this.addHero(args.HeroCardView.card_uid)
this.addMonster()
}
reset(): void {
}
start() {
this.scene = this.getComponent(MapViewScene);
}
/** 转场 */
protected update(dt: number): void {
// this.shuaxin(dt)
this.gold_add(dt)
}
private mapLoaded() {
}
gold_add(dt: number) {
smc.vm_data.gold.time += dt;
if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
smc.vm_data.gold.min = smc.vm_data.gold.max;
smc.vm_data.gold.time = 0;
}
}
shuaxin(dt: number) {
smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
smc.vm_data.shuaxin.min = 0;
}
}
/** 添加玩家 */
private addHero(uuid:number=1001) {
this.scene.node.active = true
let hero = ecs.getEntity<Hero>(Hero);
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
let speed =CardSet[uuid].speed
let camp = 1
let prefab_path = CardSet[uuid].prefab_path
let name = CardSet[uuid].name
hero.load(pos,speed,camp,prefab_path,name);
}
private addMonster() {
this.scene.node.active = true
if (smc.monsters.length>0){
let monster = ecs.getEntity<Monster>(Monster);
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
let speed =smc.monsters[0].speed
let camp = -1
let prefab_path = smc.monsters[0].prefab_path
let name = smc.monsters[0].name
monster.load(pos,speed,camp,prefab_path,name);
smc.monsters.splice(0,1)
}
}
}