Files
heros/assets/script/game/Role/Role.ts

79 lines
2.6 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { RoleModelComp } from "./RoleModelComp";
import { RoleSpine } from "./RoleSpine";
import { RoleSet } from "../common/config/RoleSet";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { RoleViewComp } from "./RoleViewComp";
import { RoleBuffComp } from "./RoleBuffComp";
import { BoxSet } from "../common/config/BoxSet";
/** 角色实体 */
@ecs.register(`Role`)
export class Role extends ecs.Entity {
// 数据层
RoleModel!: RoleModelComp;
RoleMoveTo!: MoveToComp; // 移动
// 视图层
RoleView!: RoleViewComp;
protected init() {
this.addComponents<ecs.Comp>(
RoleModelComp);
}
destroy(): void {
this.remove(RoleViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,uuid:number=101) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/role";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.setScale(node.scale.x, node.scale.y, node.scale.z);
node.setPosition(pos)
this.hero_init(uuid,node)
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var rv = node.getComponent(RoleViewComp)!;
let role=smc.vm_data.role;
rv.hero_uuid=uuid;
rv.speed =rv.ospeed = 0;
rv.hero_name= "role";
rv.hp= rv.hp_max = role.hp;
rv.level = role.lv;
rv.atk = role.atk;
rv.atk_cd = role.atk_cd;
rv.power = role.power;
rv.skills = role.skills;
rv.skill = role.skill;
rv.atk_range=role.atk_range;
rv.power= role.power;
this.add(rv);
}
move(target: Vec3) {
var move = this.get(MoveToComp) || this.add(MoveToComp);
move.target = target;
move.node = this.RoleView.node;
move.speed = 300;
}
}