Files
heros/assets/script/game/hero/Hero.ts
2024-09-12 11:14:37 +08:00

92 lines
3.1 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { HeroModelComp } from "./HeroModelComp";
import { HeroSpine } from "./HeroSpine";
import { HeroViewComp } from "./HeroViewComp";
import { BoxSet } from "../common/config/BoxSet";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { HeroSet } from "../common/config/heroSet";
import { MonSet } from "../common/config/MonSet";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
HeroView!: HeroViewComp;
protected init() {
this.addComponents<ecs.Comp>( HeroModelComp);
}
destroy(): void {
this.remove(HeroViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
var path = "game/hero/"+smc.heros[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
// var as = node.getComponent(HeroSpine);
// let ratio=this.set_ratio(uuid);
// node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
node.setPosition(pos)
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
set_ratio(uuid:number){
let ratio=1;
switch (smc.heros[uuid].level) {
case 2:
ratio=1.05
break;
case 3:
ratio=1.1
break;
case 4:
ratio=1.15
break;
case 5:
ratio=1.2
break;
default:
ratio=1
}
return ratio;
}
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(HeroViewComp)!;
// console.log("hero_init",buff)
mv.speed =mv.ospeed = smc.heros[uuid].speed;
mv.hero_name= smc.heros[uuid].name;
mv.hp= mv.hp_max = smc.heros[uuid].hp;
mv.level = smc.heros[uuid].level;
mv.atk = smc.heros[uuid].atk;
mv.atk_cd = smc.heros[uuid].atk_cd;
mv.atk_dis = smc.heros[uuid].atk_dis;
mv.power = smc.heros[uuid].power;
mv.power_max= smc.heros[uuid].power_max;
mv.type = smc.heros[uuid].type;
mv.skill_uuid = 9001;
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
mv.scale = 1;
mv.Tpos = v3(0,0,0);
this.add(mv);
}
}