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heros/assets/script/game/common/config/SkillSet.ts
2025-08-17 12:25:22 +08:00

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import { log } from "cc"
export enum TGroup {
Self = 0, // 自身
Ally = 1, // 所有敌人
Team = 2, // 所有友方
Enemy = 3, // 敌方单位
All = 4 // 所有单位
}
export enum TType {
/** 前排目标(最靠近敌方阵营的单位) */
Frontline = 1, // 最前排单位
/** 后排目标(离敌方阵营最远的单位) */
Backline = 2, // 最后排单位
/** 生命值最低的目标 */
LowestHP = 3, // 最低生命值
/** 生命值最高的目标 */
HighestHP = 4, // 最高生命值
/** 近战职业目标 */
Melee =5, // 近战职业
/** 远程职业目标 */
Ranged =6, // 远程职业
/** 辅助职业目标 */
SupportClass =7, // 辅助职业
/** 随机目标 */
Random =8 // 随机目标
}
export enum SKILL_CONST {
POWER_UP = 60,
}
export enum DTType {
single = 0,
range = 1,
}
export enum skRun {
runing = 0,
dead = 1,
}
export enum SType {
damage = 0,
heal = 1,
shield = 2,
atk_speed = 3,
power_up = 4,
ap_up = 5,
dod_up = 6,
crit_up = 7,
crit_dmg_up = 8,
wfuny_up = 9,
zhaohuan = 10,
}
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum CdType {
cd=0,
atk=1,
atked=2,
crit=3,
dod=4,
power=5,
}
export enum AtkedType {
atked = "atked",
ice = "atked_ice",
fire = "atked_fire",
wind = "atked_wind",
crit = "atked_crit",
}
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
export enum AType {
linear = 0, // 直线
parabolic = 1, // 抛射物
fixedStart = 2, // 固定在出发点,物理攻击
fixedEnd = 3, // 固定在终点
StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
}
export enum RType {
linear = 0, //直线
bezier = 1, //贝塞尔
fixed = 2, //固定
}
export enum EType {
animationEnd = 0,
timeEnd = 1,
distanceEnd = 2,
collision = 3,
countEnd = 4,
}
//debuff类型
export enum DebuffAttr {
STUN = 1, //眩晕
SLOW = 2, //减速
FROST = 3, //冰冻
BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
DECD = 5, //减cd
DEHP = 6, //减hp
DEATK = 7, //减atk
DECOUNT = 8, //减攻击次数
BACK = 9, //击退
CRITICAL = 10, //自身暴击率降低
DODGE = 11, //闪避
}
//buff类型
export enum BuffAttr {
AP = 0, //攻击力 数值
ATK = 1, // 攻击力百分比
WFUNY = 2, // 风怒
ATK_CD = 3, // 攻击速度
HP = 4, // 生命值比例
DEF = 5, // 防御
SKILL_DMG = 6, // 技能效果
SKILL_CD = 7, // 技能冷却缩减
CARD_EFFECT = 8, // 卡牌效果
CRITICAL = 9, //暴击率
CRITICAL_DMG = 10, //暴击伤害
CRITICAL_NO = 11, //暴击免疫
DODGE = 12, //闪避
DODGE_NO = 13, //闪避免疫
DEBUFF_COUNT = 14, //debuff持续时间提升
DEBUFF_VALUE = 15, //debuff效果
DEBUFF_UP = 16, //debuff概率提升
DEBUFF_DOWN = 17, //被debuff概率降低
PUNCTURE = 18, //穿刺敌人伤害后方敌人
PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
FROST_RATIO = 20, //冰冻比率
REFLECT = 21, //反伤比率
KNOCKBACK = 22, //击退概率
BURN_COUNT = 23, //易伤额外次数
BURN_VALUE = 24,//易伤效果
STUN_TIME = 25, //击晕额外时间
STUN_RATIO = 26, //击晕概率
FROST_TIME = 27, //冰冻时间
HP_MAX = 28, //最大生命值数值
POWER_UP = 29, //能量增加
LIFESTEAL = 30, //吸血
DMG_RED = 31, //免伤
INVINCIBLE = 32, //无敌
DIS = 33, //距离
SPEED = 34, //速度
SHIELD = 35, //护盾
POWER_MAX = 36, //最大能量
}
export const getBuffNum=()=>{
return {
[BuffAttr.AP]:0, //攻击力 数值
[BuffAttr.ATK]:0, // 攻击力
[BuffAttr.WFUNY]:0, // 风怒概率
[BuffAttr.ATK_CD]:0, // 攻击速度
[BuffAttr.HP]:0, // 生命值 比例
[BuffAttr.DEF]:0, // 免伤
[BuffAttr.SKILL_DMG]:0, // 技能效果
[BuffAttr.SKILL_CD]:0, // 技能冷却缩减
[BuffAttr.CARD_EFFECT]:0, // 卡牌效果
[BuffAttr.CRITICAL]:0, //暴击
[BuffAttr.CRITICAL_DMG]:0, //暴击伤害
[BuffAttr.CRITICAL_NO]:0, //暴击免疫
[BuffAttr.DODGE]:0, //闪避
[BuffAttr.DODGE_NO]:0, //闪避免疫
[BuffAttr.DEBUFF_COUNT]:0, //debuff次数
[BuffAttr.DEBUFF_VALUE]:0, //debuff效果
[BuffAttr.DEBUFF_UP]:0, //debuff概率提升
[BuffAttr.DEBUFF_DOWN]:0, //被debuff概率降低
[BuffAttr.PUNCTURE]:0, //穿刺敌人伤害后方敌人
[BuffAttr.PUNCTURE_DMG]:0, //穿刺敌人伤害后方敌人伤害加成
[BuffAttr.FROST_RATIO]:0, //冰冻比率
[BuffAttr.REFLECT]:0, //反伤比率
[BuffAttr.KNOCKBACK]:0, //击退概率
[BuffAttr.BURN_COUNT]:0, //易伤额外次数
[BuffAttr.BURN_VALUE]:0,
[BuffAttr.STUN_TIME]:0,
[BuffAttr.STUN_RATIO]:0,
[BuffAttr.FROST_TIME]:0,
[BuffAttr.HP_MAX]:0,//最大生命值数值
[BuffAttr.POWER_UP]:0,//能量增加
[BuffAttr.LIFESTEAL]:0,//吸血
[BuffAttr.DMG_RED]:0,//免伤
[BuffAttr.INVINCIBLE]:0,//无敌
[BuffAttr.DIS]:0,//距离
[BuffAttr.SPEED]:0,//速度
[BuffAttr.SHIELD]:0,//护盾
[BuffAttr.POWER_MAX]:0,//最大能量
}
}
export const geDebuffNum=()=>{
return {
STUN:0, //眩晕
SLOW:0, //减速
FROST:0, //冰冻
BURN:0, //易伤
DECD:0, //减cd
DEHP:0, //减hp
DEATK:0, //减atk
DECOUNT:0, //减攻击次数
CRITICAL:0, //暴击
DODGE:0, //闪避
}
}
export enum Quality{
WHITE=1,
GREEN=2,
BLUE=3,
PURPLE=4,
ORANGE=5,
}
/*
=== 技能配置系统使用说明 ===
1. 基础属性:
- uuid: 技能唯一ID
- name: 技能名称
- for_hero: 是否为英雄专用技能
- sp_name: 特效名称
- AtkedType: 攻击类型
- path: 图片资源路径
- quality: 技能品质
2. 目标和效果:
- TType: 目标类型 (最前排、最后排等)
- maxC: 最大命中数量
- TGroup: 目标群体 (敌方、友方等)
- SType: 技能类型 (伤害、治疗、护盾等)
3. 执行参数:
- act: 行为类型
- DTType: 伤害类型 (单体、范围)
- CdType: 冷却类型
- AType: 动画类型
- EType: 结束条件
- fname: 特效文件名
- flash: 是否闪烁
- with: 角度参数
4. 数值参数:
- ap: 攻击力百分比
- cd: 冷却时间
- in: 持续时间
- hit_num: 命中次数
- hit: 伤害倍数
- hited: 伤害间隔
- speed: 移动速度
- cost: 消耗值
5. 效果配置:
- buffs: BuffConfig[] - 增益效果数组
- debuffs: DebuffConfig[] - 减益效果数组
- info: 技能描述
- hero?: 召唤物英雄ID (可选)
6. BuffConfig结构
- buff: BuffAttr - 增益类型
- buV: number - 效果值
- buC: number - 持续次数
- buR: number - 触发概率
7. DebuffConfig结构
- debuff: DebuffAttr - 减益类型
- dev: number - 效果值
- deC: number - 持续时间
- deR: number - 触发概率
8. 使用示例:
buffs: [createBuffConfig(BuffAttr.SHIELD, 2, 0, 100)]
debuffs: [createDebuffConfig(DebuffAttr.STUN, 0, 1, 50)]
*/
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
export const getSkills=(quality:number)=>{
const heroSkills: number[] = [];
// 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能
Object.values(SkillSet).forEach(skill => {
// 检查技能是否有 for_hero 属性且为 true同时品质匹配
if (skill.for_hero === true && skill.quality === quality) {
heroSkills.push(skill.uuid);
}
});
console.log("[SkillSet]:getSkills",heroSkills)
return heroSkills;
}
// Debuff配置接口
export interface DebuffConfig {
debuff: DebuffAttr; // debuff类型
dev: number; // 效果值 (原deV)
deC: number; // 持续时间
deR: number; // 触发概率 (原deR)
}
export interface BuffConfig {
buff:BuffAttr;
buV:number;
buC:number;
buR:number;
}
// 技能配置接口 - 按照6001格式排列
export interface SkillConfig {
uuid:number,name:string,for_hero:boolean,sp_name:string,AtkedType:AtkedType,path:string,quality:Quality,TType:TType,
TGroup:TGroup,SType:SType,act:string,DTType:DTType,CdType:CdType,AType:AType,EType:EType,
ap:number,cd:number,in:number,hit_num:number,hit:number,hited:number,speed:number,cost:number,fname:string,flash:boolean,with:number,maxC:number,
buffs:BuffConfig[],debuffs:DebuffConfig[],info:string,hero?:number
}
export const SkillSet: Record<number, SkillConfig> = {
// ========== 基础攻击 ========== 6001-6099
6001: {
uuid:6001,name:"挥击",for_hero:false,sp_name:"atk1",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
},
6002: {
uuid:6002,name:"挥击",for_hero:false,sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
},
6003: {
uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人释放箭矢,造成100%攻击的伤害"
},
6004: {
uuid:6004,name:"冰球",for_hero:false,sp_name:"am_ice",AtkedType:AtkedType.ice,path:"3034",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
},
6005: {
uuid:6005,name:"火球术",for_hero:true,sp_name:"am_fire",AtkedType:AtkedType.fire,path:"3039",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
},
6006: {
uuid:6006,name:"能量波",for_hero:false,sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
},
6007: {
uuid:6007,name:"圣光波",for_hero:true,sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
},
// ========== 大招 ========== 6100-6199
6101: {
uuid:6101,name:"护盾",for_hero:true,sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
ap:0,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[{buff:BuffAttr.SHIELD,buV:2,buC:0,buR:100}],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
},
6102: {
uuid:6102,name:"寒冰箭",for_hero:true,sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
ap:100,cd:1,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:1,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
},
6103: {
uuid:6103,name:"治疗",for_hero:true,sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,EType:EType.timeEnd,
ap:0,cd:5,in:0,hit_num:1,hit:0,hited:0,speed:0,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
},
6104: {
uuid:6104,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",quality:Quality.WHITE,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
},
6105: {
uuid:6105,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",AtkedType:AtkedType.atked,path:"3061",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,EType:EType.timeEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:80,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[],info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"
},
6106: {
uuid:6106,name:"龙卷风",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
},
6107: {
uuid:6107,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0.5,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
},
6108: {
uuid:6108,name:"火墙",for_hero:true,sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,
ap:50,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
},
6109: {
uuid:6109,name:"冰刺",for_hero:true,sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:300,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
},
6110: {
uuid:6110,name:"潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
},
6111: {
uuid:6111,name:"陨石术",for_hero:true,sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
},
6112: {
uuid:6112,name:"冰墙",for_hero:false,sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:Quality.GREEN,TType:TType.Frontline,
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,
ap:400,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
},
6113: {
uuid:6113,name:"剑雨",for_hero:true,sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
},
//召唤取消
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0,hit_num:1,hit:1,hited:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
// ========== 超必杀 ========== 6200-6299
6201: {
uuid:6201,name:"陨石风暴",for_hero:true,sp_name:"fireys",AtkedType:AtkedType.atked,path:"3101",quality:Quality.PURPLE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:500,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5,
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
},
6202: {
uuid:6202,name:"龙卷风爆",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",quality:Quality.PURPLE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:5,
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
},
6203: {
uuid:6203,name:"大潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:Quality.PURPLE,TType:TType.Frontline,
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5,
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
},
// ==========增强型技能,被动技能,========== 6300-6399
};