113 lines
3.9 KiB
TypeScript
113 lines
3.9 KiB
TypeScript
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween, math} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { SkillSet } from "../common/config/SkillSet";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('SkillCom')
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@ecs.register('SkillView', false)
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export class SkillCom extends CCComp {
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s_uuid:number = 0;
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s_name:string = "";
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speed:number = 200;
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scale:number = 1;
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ap:number = 10;
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apup:number = 0;//
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mhp:number = 0;
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hp:number = 0; //治疗总量
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shield:number = 0;//护甲总量
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cd:number = 1;
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debuff:number = 0;
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debtime:number = 0;
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depb:number = 0;
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derate:number = 0;
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atk_count:number = 0;
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is_crit:boolean = false;
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crit_add: number = 0;//暴击伤害加成
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angle:number = 0;
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t_pos:Vec3 = v3(0,0,0); // 目标增量
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is_destroy:boolean = false;
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box_group:number = 0;
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box_tag:number=0;
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type:number = 1;
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run:number = 0;
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tg:number = 3;
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in_time:number = 0.3; // 不动技能持续时间
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enemys:any = [];
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start() {
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oops.message.on(GameEvent.MissionEnd, this.doDestroy, this);
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this.node.active=true
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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collider.tag = this.box_tag;
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collider.sensor = true;
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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// collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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// collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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}
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onBeginContact (seCol: Collider2D, otCol: Collider2D, contact: IPhysics2DContact | null) {
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if(otCol.group != seCol.group&&otCol.tag ==0){
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this.atk_count+=1
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}
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if(otCol.group == seCol.group&&otCol.tag ==0&&(this.tg==2||this.tg==0)){
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this.to_console("skill onBeginContact 是对自己人的buff",seCol,otCol)
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this.do_buff(otCol.node.getComponent(HeroViewComp))
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}
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}
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to_console(value:any,value2:any=null,value3:any=null){
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console.log("["+this.s_name+this.s_uuid+"]:",value,value2,value3)
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}
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do_buff(hero:any){
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this.to_console(" do_buff hero: ",hero)
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if(SkillSet[this.s_uuid].hp > 0){ //buff加血
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let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
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hero.add_hp(increase_hp)
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}
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if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
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let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
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hero.add_ap(increase_atk)
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}
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if(SkillSet[this.s_uuid].shield > 0){ //buff护盾
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console.log("do_buff shield: ",this.shield)
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hero.add_shield(this.shield)
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}
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if(SkillSet[this.s_uuid].mhp > 0){ //hp最大值
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console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
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hero.add_hp_max(this.mhp/(this.in_time/this.cd))
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}
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}
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update(deltaTime: number) {
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if(smc.mission.pause) return
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this.toDestroy()
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}
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toDestroy() {
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if(this.is_destroy){
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this.ent.destroy()
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}
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}
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doDestroy(){
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this.is_destroy=true
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.is_destroy=false
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this.node.destroy();
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}
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} |