464 lines
22 KiB
TypeScript
464 lines
22 KiB
TypeScript
import { log } from "cc"
|
||
import { QualitySet } from "./BoxSet"
|
||
|
||
export enum TGroup {
|
||
Self = 0, // 自身
|
||
Ally = 1, // 所有敌人
|
||
Team = 2, // 所有友方
|
||
Enemy = 3, // 敌方单位
|
||
All = 4 // 所有单位
|
||
}
|
||
export enum TType {
|
||
/** 前排目标(最靠近敌方阵营的单位) */
|
||
Frontline = 1, // 最前排单位
|
||
/** 后排目标(离敌方阵营最远的单位) */
|
||
Backline = 2, // 最后排单位
|
||
/** 生命值最低的目标 */
|
||
LowestHP = 3, // 最低生命值
|
||
/** 生命值最高的目标 */
|
||
HighestHP = 4, // 最高生命值
|
||
/** 近战职业目标 */
|
||
Melee =5, // 近战职业
|
||
/** 远程职业目标 */
|
||
Ranged =6, // 远程职业
|
||
/** 辅助职业目标 */
|
||
SupportClass =7, // 辅助职业
|
||
/** 随机目标 */
|
||
Random =8 // 随机目标
|
||
}
|
||
export enum SKILL_CONST {
|
||
POWER_UP = 60,
|
||
}
|
||
|
||
export enum DTType {
|
||
single = 0,
|
||
range = 1,
|
||
}
|
||
|
||
export enum skRun {
|
||
runing = 0,
|
||
dead = 1,
|
||
}
|
||
export enum SType {
|
||
damage = 0,
|
||
heal = 1,
|
||
shield = 2,
|
||
atk_speed = 3,
|
||
power_up = 4,
|
||
ap_up = 5,
|
||
dod_up = 6,
|
||
crit_up = 7,
|
||
crit_dmg_up = 8,
|
||
wfuny_up = 9,
|
||
zhaohuan = 10,
|
||
}
|
||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||
export enum CdType {
|
||
cd=0,
|
||
atk=1,
|
||
atked=2,
|
||
crit=3,
|
||
dod=4,
|
||
power=5,
|
||
}
|
||
export enum AtkedType {
|
||
atked = "atked",
|
||
ice = "atked_ice",
|
||
fire = "atked_fire",
|
||
wind = "atked_wind",
|
||
crit = "atked_crit",
|
||
}
|
||
|
||
//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
|
||
export enum AType {
|
||
linear = 0, // 直线
|
||
parabolic = 1, // 抛射物
|
||
fixedStart = 2, // 固定在出发点,物理攻击
|
||
fixedEnd = 3, // 固定在终点
|
||
StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
|
||
}
|
||
|
||
export enum RType {
|
||
linear = 0, //直线
|
||
bezier = 1, //贝塞尔
|
||
fixed = 2, //固定
|
||
}
|
||
|
||
export enum EType {
|
||
animationEnd = 0,
|
||
timeEnd = 1,
|
||
distanceEnd = 2,
|
||
collision = 3,
|
||
countEnd = 4,
|
||
}
|
||
//debuff类型
|
||
export enum DebuffAttr {
|
||
STUN = 1, //眩晕
|
||
SLOW = 2, //减速
|
||
FROST = 3, //冰冻
|
||
BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
|
||
DECD = 5, //减cd
|
||
DEHP = 6, //减hp
|
||
DEATK = 7, //减atk
|
||
DECOUNT = 8, //减攻击次数
|
||
BACK = 9, //击退
|
||
CRITICAL = 10, //自身暴击率降低
|
||
DODGE = 11, //闪避
|
||
}
|
||
|
||
//buff类型
|
||
export enum BuffAttr {
|
||
AP = 0, //攻击力 数值
|
||
ATK = 1, // 攻击力百分比
|
||
WFUNY = 2, // 风怒
|
||
ATK_CD = 3, // 攻击速度
|
||
HP = 4, // 生命值比例
|
||
DEF = 5, // 防御
|
||
SKILL_DMG = 6, // 技能效果
|
||
SKILL_CD = 7, // 技能冷却缩减
|
||
CARD_EFFECT = 8, // 卡牌效果
|
||
CRITICAL = 9, //暴击率
|
||
CRITICAL_DMG = 10, //暴击伤害
|
||
CRITICAL_NO = 11, //暴击免疫
|
||
DODGE = 12, //闪避
|
||
DODGE_NO = 13, //闪避免疫
|
||
DEBUFF_COUNT = 14, //debuff持续时间提升
|
||
DEBUFF_VALUE = 15, //debuff效果
|
||
DEBUFF_UP = 16, //debuff概率提升
|
||
DEBUFF_DOWN = 17, //被debuff概率降低
|
||
PUNCTURE = 18, //穿刺敌人伤害后方敌人
|
||
PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
|
||
FROST_RATIO = 20, //冰冻比率
|
||
REFLECT = 21, //反伤比率
|
||
KNOCKBACK = 22, //击退概率
|
||
BURN_COUNT = 23, //易伤额外次数
|
||
BURN_VALUE = 24,//易伤效果
|
||
STUN_TIME = 25, //击晕额外时间
|
||
STUN_RATIO = 26, //击晕概率
|
||
FROST_TIME = 27, //冰冻时间
|
||
HP_MAX = 28, //最大生命值数值
|
||
POWER_UP = 29, //能量增加
|
||
LIFESTEAL = 30, //吸血
|
||
DMG_RED = 31, //免伤
|
||
INVINCIBLE = 32, //无敌
|
||
DIS = 33, //距离
|
||
SPEED = 34, //速度
|
||
SHIELD = 35, //护盾
|
||
POWER_MAX = 36, //最大能量
|
||
}
|
||
export const getBuffNum=()=>{
|
||
return {
|
||
[BuffAttr.AP]:0, //攻击力 数值
|
||
[BuffAttr.ATK]:0, // 攻击力
|
||
[BuffAttr.WFUNY]:0, // 风怒概率
|
||
[BuffAttr.ATK_CD]:0, // 攻击速度
|
||
[BuffAttr.HP]:0, // 生命值 比例
|
||
[BuffAttr.DEF]:0, // 免伤
|
||
[BuffAttr.SKILL_DMG]:0, // 技能效果
|
||
[BuffAttr.SKILL_CD]:0, // 技能冷却缩减
|
||
[BuffAttr.CARD_EFFECT]:0, // 卡牌效果
|
||
[BuffAttr.CRITICAL]:0, //暴击
|
||
[BuffAttr.CRITICAL_DMG]:0, //暴击伤害
|
||
[BuffAttr.CRITICAL_NO]:0, //暴击免疫
|
||
[BuffAttr.DODGE]:0, //闪避
|
||
[BuffAttr.DODGE_NO]:0, //闪避免疫
|
||
[BuffAttr.DEBUFF_COUNT]:0, //debuff次数
|
||
[BuffAttr.DEBUFF_VALUE]:0, //debuff效果
|
||
[BuffAttr.DEBUFF_UP]:0, //debuff概率提升
|
||
[BuffAttr.DEBUFF_DOWN]:0, //被debuff概率降低
|
||
[BuffAttr.PUNCTURE]:0, //穿刺敌人伤害后方敌人
|
||
[BuffAttr.PUNCTURE_DMG]:0, //穿刺敌人伤害后方敌人伤害加成
|
||
[BuffAttr.FROST_RATIO]:0, //冰冻比率
|
||
[BuffAttr.REFLECT]:0, //反伤比率
|
||
[BuffAttr.KNOCKBACK]:0, //击退概率
|
||
[BuffAttr.BURN_COUNT]:0, //易伤额外次数
|
||
[BuffAttr.BURN_VALUE]:0,
|
||
[BuffAttr.STUN_TIME]:0,
|
||
[BuffAttr.STUN_RATIO]:0,
|
||
[BuffAttr.FROST_TIME]:0,
|
||
[BuffAttr.HP_MAX]:0,//最大生命值数值
|
||
[BuffAttr.POWER_UP]:0,//能量增加
|
||
[BuffAttr.LIFESTEAL]:0,//吸血
|
||
[BuffAttr.DMG_RED]:0,//免伤
|
||
[BuffAttr.INVINCIBLE]:0,//无敌
|
||
[BuffAttr.DIS]:0,//距离
|
||
[BuffAttr.SPEED]:0,//速度
|
||
[BuffAttr.SHIELD]:0,//护盾
|
||
[BuffAttr.POWER_MAX]:0,//最大能量
|
||
}
|
||
}
|
||
export const geDebuffNum=()=>{
|
||
return {
|
||
STUN:0, //眩晕
|
||
SLOW:0, //减速
|
||
FROST:0, //冰冻
|
||
BURN:0, //易伤
|
||
DECD:0, //减cd
|
||
DEHP:0, //减hp
|
||
DEATK:0, //减atk
|
||
DECOUNT:0, //减攻击次数
|
||
CRITICAL:0, //暴击
|
||
DODGE:0, //闪避
|
||
|
||
}
|
||
}
|
||
|
||
|
||
/*
|
||
=== 技能配置系统使用说明 ===
|
||
|
||
1. 基础属性:
|
||
- uuid: 技能唯一ID
|
||
- name: 技能名称
|
||
- for_hero: 是否为英雄专用技能
|
||
- sp_name: 特效名称
|
||
- AtkedType: 攻击类型
|
||
- path: 图片资源路径
|
||
- quality: 技能品质
|
||
|
||
2. 目标和效果:
|
||
- TType: 目标类型 (最前排、最后排等)
|
||
- maxC: 最大命中数量
|
||
- TGroup: 目标群体 (敌方、友方等)
|
||
- SType: 技能类型 (伤害、治疗、护盾等)
|
||
|
||
3. 执行参数:
|
||
- act: 行为类型
|
||
- DTType: 伤害类型 (单体、范围)
|
||
- CdType: 冷却类型
|
||
- AType: 动画类型
|
||
- EType: 结束条件
|
||
- fname: 特效文件名
|
||
- flash: 是否闪烁
|
||
- with: 角度参数
|
||
|
||
4. 数值参数:
|
||
- ap: 攻击力百分比
|
||
- cd: 冷却时间
|
||
- in: 持续时间
|
||
- hit_num: 命中次数
|
||
- hit: 伤害倍数
|
||
- hited: 伤害间隔
|
||
- speed: 移动速度
|
||
- cost: 消耗值
|
||
|
||
5. 效果配置:
|
||
- buffs: BuffConfig[] - 增益效果数组
|
||
- debuffs: DebuffConfig[] - 减益效果数组
|
||
- info: 技能描述
|
||
- hero?: 召唤物英雄ID (可选)
|
||
|
||
6. BuffConfig结构:
|
||
- buff: BuffAttr - 增益类型
|
||
- buV: number - 效果值
|
||
- buC: number - 持续次数
|
||
- buR: number - 触发概率
|
||
|
||
7. DebuffConfig结构:
|
||
- debuff: DebuffAttr - 减益类型
|
||
- dev: number - 效果值
|
||
- deC: number - 持续时间
|
||
- deR: number - 触发概率
|
||
|
||
8. 使用示例:
|
||
buffs: [createBuffConfig(BuffAttr.SHIELD, 2, 0, 100)]
|
||
debuffs: [createDebuffConfig(DebuffAttr.STUN, 0, 1, 50)]
|
||
*/
|
||
export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
|
||
export const getSkills=(quality:number)=>{
|
||
const heroSkills: number[] = [];
|
||
|
||
// 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能
|
||
Object.values(SkillSet).forEach(skill => {
|
||
// 检查技能是否有 for_hero 属性且为 true,同时品质匹配
|
||
if (skill.for_hero === true && skill.quality === quality) {
|
||
heroSkills.push(skill.uuid);
|
||
}
|
||
});
|
||
console.log("[SkillSet]:getSkills",heroSkills)
|
||
return heroSkills;
|
||
}
|
||
// Debuff配置接口
|
||
export interface DebuffConfig {
|
||
debuff: DebuffAttr; // debuff类型
|
||
dev: number; // 效果值 (原deV)
|
||
deC: number; // 持续时间
|
||
deR: number; // 触发概率 (原deR)
|
||
}
|
||
export interface BuffConfig {
|
||
buff:BuffAttr;
|
||
buV:number;
|
||
buC:number;
|
||
buR:number;
|
||
}
|
||
// 技能配置接口 - 按照6001格式排列
|
||
export interface SkillConfig {
|
||
uuid:number,name:string,for_hero:boolean,sp_name:string,AtkedType:AtkedType,path:string,quality:QualitySet,TType:TType,
|
||
TGroup:TGroup,SType:SType,act:string,DTType:DTType,CdType:CdType,AType:AType,EType:EType,
|
||
ap:number,cd:number,in:number,hit_num:number,hit:number,hited:number,speed:number,cost:number,fname:string,flash:boolean,with:number,maxC:number,
|
||
buffs:BuffConfig[],debuffs:DebuffConfig[],info:string,hero?:number
|
||
}
|
||
|
||
|
||
export const SkillSet: Record<number, SkillConfig> = {
|
||
// ========== 基础攻击 ========== 6001-6099
|
||
6001: {
|
||
uuid:6001,name:"挥击",for_hero:false,sp_name:"atk1",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
6002: {
|
||
uuid:6002,name:"挥击",for_hero:false,sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
6003: {
|
||
uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放箭矢,造成100%攻击的伤害"
|
||
},
|
||
6004: {
|
||
uuid:6004,name:"冰球",for_hero:false,sp_name:"am_ice",AtkedType:AtkedType.ice,path:"3034",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
|
||
},
|
||
6005: {
|
||
uuid:6005,name:"火球术",for_hero:true,sp_name:"am_fire",AtkedType:AtkedType.fire,path:"3039",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
|
||
},
|
||
6006: {
|
||
uuid:6006,name:"能量波",for_hero:false,sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"
|
||
},
|
||
6007: {
|
||
uuid:6007,name:"圣光波",for_hero:true,sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"
|
||
},
|
||
// ========== 大招 ========== 6100-6199
|
||
6101: {
|
||
uuid:6101,name:"护盾",for_hero:true,sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
|
||
ap:0,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[{buff:BuffAttr.SHIELD,buV:2,buC:0,buR:100}],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"
|
||
},
|
||
6102: {
|
||
uuid:6102,name:"寒冰箭",for_hero:true,sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:1,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:1,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||
},
|
||
6103: {
|
||
uuid:6103,name:"治疗",for_hero:true,sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,EType:EType.timeEnd,
|
||
ap:0,cd:5,in:0,hit_num:1,hit:0,hited:0,speed:0,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"回复最前排队友10%最大生命值的生命"
|
||
},
|
||
|
||
6104: {
|
||
uuid:6104,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",quality:QualitySet.GREEN,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1,
|
||
buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害"
|
||
},
|
||
|
||
6105: {
|
||
uuid:6105,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",AtkedType:AtkedType.atked,path:"3061",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,EType:EType.timeEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:80,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[],info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"
|
||
},
|
||
|
||
6106: {
|
||
uuid:6106,name:"龙卷风",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
|
||
|
||
|
||
6107: {
|
||
uuid:6107,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0.5,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"
|
||
},
|
||
|
||
6108: {
|
||
uuid:6108,name:"火墙",for_hero:true,sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd,
|
||
ap:50,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"
|
||
},
|
||
|
||
6109: {
|
||
uuid:6109,name:"冰刺",for_hero:true,sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:300,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"
|
||
},
|
||
|
||
6110: {
|
||
uuid:6110,name:"潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
|
||
6111: {
|
||
uuid:6111,name:"陨石术",for_hero:true,sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
6112: {
|
||
uuid:6112,name:"冰墙",for_hero:false,sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:QualitySet.BLUE,TType:TType.Frontline,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd,
|
||
ap:400,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
6113: {
|
||
uuid:6113,name:"剑雨",for_hero:true,sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:QualitySet.PURPLE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
//召唤取消
|
||
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:QualitySet.BLUE, TType:TType.Frontline,maxC:1,
|
||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0,hit_num:1,hit:1,hited:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||
// ========== 超必杀 ========== 6200-6299
|
||
6201: {
|
||
uuid:6201,name:"陨石风暴",for_hero:true,sp_name:"fireys",AtkedType:AtkedType.atked,path:"3101",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:500,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5,
|
||
buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"
|
||
},
|
||
|
||
6202: {
|
||
uuid:6202,name:"龙卷风爆",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,EType:EType.collision,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:5,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
6203: {
|
||
uuid:6203,name:"大潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:QualitySet.ORANGE,TType:TType.Frontline,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd,
|
||
ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5,
|
||
buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"
|
||
},
|
||
// ==========增强型技能,被动技能,========== 6300-6399
|
||
|
||
}; |