Files
heros/assets/script/game/map/FightConComp.ts

176 lines
6.8 KiB
TypeScript

import { _decorator, Component, Node, Vec3 } from 'cc';
import { oops } from 'db://oops-framework/core/Oops';
import { GameEvent } from '../common/config/GameEvent';
import { geDebuffNum, getBuffNum, BuffAttr, DebuffAttr, SkillSet } from '../common/config/SkillSet';
import { Timer } from 'db://oops-framework/core/common/timer/Timer';
import { FightSet } from '../common/config/Mission';
import { SuperCards, SuperCardsType } from '../common/config/CardSet';
import { EquipSpecialAttr } from '../common/config/Equips';
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
import { Skill } from '../skills/Skill';
import { MasterModelComp } from '../hero/MasterModel';
import { HeroViewComp } from '../hero/HeroViewComp';
import { MonModelComp } from '../hero/MonModelComp';
const { ccclass, property } = _decorator;
@ccclass('FightConComp')
export class FightConComp extends Component {
//装备 及 光环效果 物品存在生效 enemy_buff 是针对 怪物的debuff 偶尔也有buff 需要注意
hero_buff=getBuffNum()
friend_buff=getBuffNum()
enemy_buff=getBuffNum()
//注意临时buff和debuff 每种buff的值 必须都一样 多种值 战斗处理复杂 暂时放弃
atk_type:number=0;
//装备特殊属性 触发后 局内永久生效
friend_alive_cd:number=FightSet.FRIEND_LIVE_CD
atk_add_friend_atk:number=0
atk_add_friend_hp:number=0
atk_add_glod:number=0
atk_add_master_atk:number=0
atk_add_master_hp:number=0
double_dead:number=0
double_atked:number=0
friend_atked_add_skill_stone:number=0
atk_add_value:number=0
friend_get_master_equip:number=0
//卡牌特效
card_atk_add:number=0 //卡牌特效 攻击提高攻击力效果 额外添加值
card_hp_add:number=0 //卡牌特效 攻击提高生命值效果 额外添加值
aoe_pos:Vec3=new Vec3(-280,20,0)
buff_pos:Vec3=new Vec3(-280,100,0)
debuff_pos:Vec3=new Vec3(-280,100,0)
onLoad(){
// console.log("fight con start")
oops.message.on(GameEvent.EquipChange,this.equip_change,this)
oops.message.on(GameEvent.FightReady,this.fight_ready,this)
oops.message.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_special_attr,this)
oops.message.on(GameEvent.UseSpecialCard,this.use_special_card,this)
}
protected start(): void {
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD
}
change_equip_special_attr(e:GameEvent,data:any){
console.log("[FightConComp]:change_equip_special_attr",data)
this.atk_add_value=data[EquipSpecialAttr.ATK_ADD_VALUE]
this.atk_add_friend_atk=data[EquipSpecialAttr.ATK_ADD_FRIEND_ATK]+this.atk_add_value+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
this.atk_add_friend_hp=data[EquipSpecialAttr.ATK_ADD_FRIEND_HP]+this.atk_add_value+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
this.atk_add_glod=data[EquipSpecialAttr.ATK_ADD_GLOD]
this.atk_add_master_atk=data[EquipSpecialAttr.ATK_ADD_MASTER_ATK]+this.atk_add_value+(this.card_atk_add > 0 ? this.card_atk_add:0) //装备特殊属性 英雄/伙伴 攻击力增加
this.atk_add_master_hp=data[EquipSpecialAttr.ATK_ADD_MASTER_HP]+this.atk_add_value+(this.card_hp_add > 0 ? this.card_hp_add:0) //装备特殊属性 英雄/伙伴 生命值增加
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD-data[EquipSpecialAttr.FRIEND_LIVE_CD]
this.double_dead=data[EquipSpecialAttr.DOUBLE_DEAD]
this.double_atked=data[EquipSpecialAttr.DOUBLE_ATKED]
this.friend_atked_add_skill_stone=data[EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE]
this.friend_get_master_equip=data[EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]
}
private equip_change(e:GameEvent,equip:any){
let old_hero_hp=JSON.parse(JSON.stringify(this.hero_buff.HP))
let old_friend_hp=JSON.parse(JSON.stringify(this.friend_buff.HP))
let new_hero_hp=JSON.parse(JSON.stringify(equip.hero_buff.HP))
let new_friend_hp=JSON.parse(JSON.stringify(equip.friend_buff.HP))
this.hero_buff=equip.hero_buff
this.friend_buff=equip.friend_buff
this.enemy_buff=equip.enemy_buff
let hero_hp_add=new_hero_hp-old_hero_hp
let friend_hp_add=new_friend_hp-old_friend_hp
console.log("[FightConComp]:old_hero_hp:"+old_hero_hp+" new_hero_hp:"+new_hero_hp+" hero_hp_add:"+hero_hp_add)
if(hero_hp_add!==0){
oops.message.dispatchEvent(GameEvent.UpdateHP,{hp:hero_hp_add,is_master:true})
}
if(friend_hp_add!==0){
oops.message.dispatchEvent(GameEvent.UpdateHP,{hp:friend_hp_add,is_master:false})
}
this.scheduleOnce(()=>{
oops.message.dispatchEvent(GameEvent.UpdateVMData)
},0.1)
}
private fight_ready(e:GameEvent){
this.clearAlls()
}
private use_special_card(e:GameEvent,data:any){
console.log("[FightConComp]:use_special_card:",SuperCards[data.uuid])
switch(SuperCards[data.uuid].type){
case SuperCardsType.SPECIAL:
switch(data.uuid){
case 3001:
console.log("[FightConComp]:use_special_card:附魔宝典")
this.card_atk_add+=SuperCards[data.uuid].value1
break
case 3002:
console.log("[FightConComp]:use_special_card:附魔宝典")
this.card_hp_add+=SuperCards[data.uuid].value1
break
}
break
case SuperCardsType.AOE:
oops.message.dispatchEvent(GameEvent.MaxSkill,{uuid:SuperCards[data.uuid].value1})
break
case SuperCardsType.BUFF:
break
case SuperCardsType.DEBUFF:
break
}
}
// /** 随机选择目标 */
// private pickRandomTarget(count: number=1): ecs.Entity[] {
// let entities = ecs.query(ecs.allOf(MonModelComp))
// const shuffled = [...entities].sort(() => 0.5 - Math.random());
// return shuffled.slice(0, count);
// }
private clearAlls() {
this.hero_buff=getBuffNum()
this.friend_buff=getBuffNum()
this.enemy_buff=getBuffNum()
this.friend_alive_cd=FightSet.FRIEND_LIVE_CD
this.atk_add_friend_atk=0
this.atk_add_friend_hp=0
this.atk_add_glod=0
this.atk_add_master_atk=0
this.atk_add_master_hp=0
this.double_dead=0
this.double_atked=0
this.friend_atked_add_skill_stone=0
this.atk_add_value=0
this.friend_get_master_equip=0
this.card_atk_add=0
this.card_hp_add=0
}
}