169 lines
5.6 KiB
TypeScript
169 lines
5.6 KiB
TypeScript
/*
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CardList type: 1:伙伴 2:技能 3:装备
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*/
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import { getHeroList, HeroList } from "./heroSet"
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import { getSkills, HeroSkillList, SkillSet } from "./SkillSet"
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import { equip_list, weapons, armors, accessorys, getEquipUUIDsByTypeAndLevel } from "./Equips"
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//1:伙伴 2:技能 3:装备的出现概率配置
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export const CardProbability={
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1:0.5,
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2:0.3,
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3:0.2,
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}
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export const cardType={
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HERO:1,
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SKILL:2,
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EQUIP:3,
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SPECIAL:4,
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}
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// 获取随机卡牌UUID
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export function getRandomCardUUID(
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heroRate: number = 1, // 伙伴出现概率修正系数
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skillRate: number = 1, // 技能出现概率修正系数
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equipRate: number = 1, // 装备出现概率修正系数
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specialRate: number = 1 // 功能卡牌出现概率修正系数
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): { type: number; uuid: number } {
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// 计算修正后的概率
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const adjustedProbability = {
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1: CardProbability[1] * heroRate,
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2: CardProbability[2] * skillRate,
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3: CardProbability[3] * equipRate,
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4: CardProbability[4] * specialRate
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};
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// 计算总概率
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const totalProbability = Object.values(adjustedProbability).reduce((sum, prob) => sum + prob, 0);
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// 生成0-1之间的随机数
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const random = Math.random() * totalProbability;
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let cumulativeProbability = 0;
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// 根据修正后的概率确定卡牌类型
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let c_type = 1; // 默认类型为伙伴
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for (const [type, probability] of Object.entries(adjustedProbability)) {
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cumulativeProbability += probability;
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if (random <= cumulativeProbability) {
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c_type = parseInt(type);
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break;
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}
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}
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// 根据类型获取对应的卡牌列表
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let cardList: number[] = [];
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switch (c_type) {
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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}
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// 从对应类型的卡牌列表中随机选择一个
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const randomIndex = Math.floor(Math.random() * cardList.length);
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return {type:c_type,uuid:cardList[randomIndex]};
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}
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// 获取指定类型的随机卡牌UUID
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export function getRandomCardUUIDByType(type: number): number {
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let cardList: number[] = [];
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switch (type) {
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case cardType.HERO: // 伙伴
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cardList = HeroList;
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break;
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case cardType.SKILL: // 技能
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cardList = HeroSkillList;
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break;
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case cardType.EQUIP: // 装备
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cardList = equip_list;
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break;
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case cardType.SPECIAL: // 功能卡牌
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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const randomIndex = Math.floor(Math.random() * cardList.length);
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return cardList[randomIndex];
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}
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// 获取多个不重复的指定类型卡牌
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export function getRandomCardsByType(
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type: number,
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count: number,
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data?: number, // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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level?: number // 新增参数:装备等级 1-5
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): { type: number; uuid: number }[] {
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let cardList: number[] = [];
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switch (type) {
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case cardType.HERO:
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cardList = getHeroList(data); //hero选项是1和0 1是主将
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break;
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case cardType.SKILL:
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cardList = getSkills(data); // 技能时 data是品质
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break;
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case cardType.EQUIP:
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// 根据装备子类型筛选
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cardList=getEquipUUIDsByTypeAndLevel(data,level) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部
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break;
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case cardType.SPECIAL:
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cardList = SuperCardsList;
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break;
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default:
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throw new Error(`Invalid card type: ${type}`);
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}
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// 确保请求数量不超过可用卡牌数量
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count = Math.min(count, cardList.length);
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// 打乱数组顺序
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const shuffled = [...cardList].sort(() => Math.random() - 0.5);
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// 返回指定数量的卡牌
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return shuffled.slice(0, count).map(uuid => ({
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type,
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uuid
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}));
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}
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export const SuperCardsType={
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SPECIAL:1, //特殊效果
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AOE:2, //伤害技能 范围伤害
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BUFF:3, //buff技能 范围buff
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DEBUFF:4, //debuff技能 范围debuff
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LEVELUP:5, //升级后奖励
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}
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export const CTarget={
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MASTER:1, //主将
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FRIEND:2, //友方
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ALLY:3, //友方全体
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ENEMY:4, //敌人
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ALL:5, //所有
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}
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export const Quality={
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WHITE:1,
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GREEN:2,
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BLUE:3,
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PURPLE:4,
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ORANGE:5,
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}
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export const SuperCardsList=[3101,3102,3103];
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export const SuperCards={
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3101:{uuid:3101,name:"陨石爆",quality:Quality.GREEN,path:"3101",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6032].uuid,value2:10,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3102:{uuid:3102,name:"龙卷群",quality:Quality.BLUE,path:"3104",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6033].uuid,value2:10,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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3103:{uuid:3103,name:"大海啸",quality:Quality.PURPLE,path:"3105",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6034].uuid,value2:10,value3:0,
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info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"},
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}
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