Files
heros/assets/script/game/map/HeroHomeComp.ts
2024-12-08 00:15:59 +08:00

157 lines
8.6 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,instantiate,Label,NodeEventType,Prefab,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { HeroCard } from "../hero/HeroCard";
import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { Items } from "../common/config/Items";
import { SkillSet } from "../common/config/SkillSet";
import { LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('HeroHomeComp')
@ecs.register('HeroHome', false)
export class HeroHomeComp extends CCComp {
h_uuid:number=0
role:any=null
hero:any=null
protected onLoad(): void {
}
start() {
// this.load_talents()
console.log("hero_home start")
this.h_uuid=9001
this.hero_show(this.h_uuid)
this.loads()
}
loads(){
let heros:any=HeroList
let hc:number =HeroList.length
console.log("hero_home heros:",heros,hc)
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
parent.getComponent(UITransform).width=hc*150
console.log("parent:",parent)
for (let i = 0; i < hc; i++) {
let hcc =ecs.getEntity<HeroCard>(HeroCard)
hcc.load(HeroList[i],parent)
}
}
hero_show(uuid:number) {
console.log("hero_home hero_show:",uuid)
this.h_uuid=uuid
this.role=smc.heros[uuid]
this.hero=HeroInfo[uuid]
console.log("hero_home hero:",this.hero)
let tal=this.node.getChildByName("sk").getChildByName("tal");
let sk_node= this.node.getChildByName("sk");
let skill = SkillSet[this.hero.sk2[0]]
var sk_path = "game/skills/skill_icon"
var icon_path = "game/heros/herois"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(this.hero.path);
});
resources.load(sk_path, SpriteAtlas, (err: any, atlas) => {
const sprite = sk_node.getChildByName("skicon").getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(skill.path);
});
sk_node.getChildByName("name").getComponent(Label).string = skill.name;
sk_node.getChildByName("info").getComponent(Label).string = skill.info;
this.node.getChildByName("name").getChildByName("value").getComponent(Label).string=this.hero.name
tal.getChildByName("slv1").getChildByName("val").getComponent(Label).string = this.hero.tals[0]
tal.getChildByName("slv2").getChildByName("val").getComponent(Label).string = this.hero.tals[1]
tal.getChildByName("slv3").getChildByName("val").getComponent(Label).string = this.hero.tals[2]
tal.getChildByName("slv4").getChildByName("val").getComponent(Label).string = this.hero.tals[3]
tal.getChildByName("slv5").getChildByName("val").getComponent(Label).string = this.hero.tals[4]
this.update_data()
}
update_data(){
let slv_node=this.node.getChildByName("name").getChildByName("slv");
this.node.getChildByName("name").getChildByName("lv").getComponent(Label).string = this.role.lv.toString()+"级";
this.node.getChildByName("lvup").getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*this.role.lv).toString()
this.node.getChildByName("lvup").getChildByName("item").getChildByName("need").getComponent(Label).string = ((LvUp[0]+this.hero.lvexp)*this.role.lv).toString()
this.node.getChildByName("slvup").getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.SlvUp*this.role.slv).toString()
this.node.getChildByName("slvup").getChildByName("item").getChildByName("need").getComponent(Label).string = ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv).toString()
if( this.role.slv>=1) {slv_node.getChildByName("s1").active=true}else{slv_node.getChildByName("s1").active=false};
if( this.role.slv>=2) {slv_node.getChildByName("s2").active=true}else{slv_node.getChildByName("s2").active=false};
if( this.role.slv>=3) {slv_node.getChildByName("s3").active=true}else{slv_node.getChildByName("s3").active=false};
if( this.role.slv>=4) {slv_node.getChildByName("s4").active=true}else{slv_node.getChildByName("s4").active=false};
if( this.role.slv>=5) {slv_node.getChildByName("s5").active=true}else{slv_node.getChildByName("s5").active=false};
this.node.getChildByName("attr").getChildByName("ap").getChildByName("val").getComponent(Label).string = this.hero.ap+this.hero.ap_up* this.role.lv
this.node.getChildByName("attr").getChildByName("hp").getChildByName("val").getComponent(Label).string = this.hero.hp+this.hero.hp_up* this.role.lv
this.node.getChildByName("attr").getChildByName("def").getChildByName("val").getComponent(Label).string = this.hero.ap+this.hero.ap_up* this.role.lv
this.node.getChildByName("attr").getChildByName("acd").getChildByName("val").getComponent(Label).string = this.hero.a_cd
this.node.getChildByName("attr").getChildByName("speed").getChildByName("val").getComponent(Label).string = this.hero.speed
this.node.getChildByName("attr").getChildByName("dis").getChildByName("val").getComponent(Label).string = this.hero.dis
}
lv_selcet(e:any,val:any){
let active = this.node.getChildByName("menu").getChildByName("active")
tween(active).to(0.1,{position:v3(val,0)}).start()
let hero = this.node.getChildByName("hero")
let attr = this.node.getChildByName("attr")
let attr2 = this.node.getChildByName("attr2")
let info = this.node.getChildByName("info")
let lvup = this.node.getChildByName("lvup")
let sk = this.node.getChildByName("sk")
let slvup = this.node.getChildByName("slvup")
if(val < 0){
tween(hero).to(0.2,{position:v3(0,hero.position.y)}).start()
tween(attr).to(0.2,{position:v3(0,attr.position.y)}).start()
tween(attr2).to(0.2,{position:v3(0,attr2.position.y)}).start()
tween(lvup).to(0.2,{position:v3(0,lvup.position.y)}).start()
tween(sk).to(0.2,{position:v3(1000,sk.position.y)}).start()
tween(slvup).to(0.2,{position:v3(1000,slvup.position.y)}).start()
}else{
tween(hero).to(0.2,{position:v3(-1000,hero.position.y)}).start()
tween(attr).to(0.2,{position:v3(-1000,attr.position.y)}).start()
tween(attr2).to(0.2,{position:v3(-1000,attr2.position.y)}).start()
tween(lvup).to(0.2,{position:v3(-1000,lvup.position.y)}).start()
tween(sk).to(0.2,{position:v3(0,sk.position.y)}).start()
tween(slvup).to(0.2,{position:v3(0,slvup.position.y)}).start()
}
}
lv_up(){
console.log("升级",smc.vmdata.items[1001],((LvUp[0]+this.hero.lvexp)*this.role.lv))
if(smc.vmdata.items[1001] < ((LvUp[0]+this.hero.lvexp)*this.role.lv)||smc.vmdata.gold < (UpGold.LvUp*this.role.lv)){
oops.gui.toast("资源不足,升级失败");
return
}
smc.vmdata.items[1001] -= ((LvUp[0]+this.hero.lvexp)*this.role.lv)
smc.vmdata.gold -= (UpGold.LvUp*this.role.lv)
this.role.lv++
this.update_data()
}
slv_up(){
if(this.role.slv>=5){
oops.gui.toast("已经满星,升星失败");
return
}
console.log("smc.vmdata.items[1004] ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv):",smc.vmdata.items[1004],((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv))
if(smc.vmdata.items[1004] < ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)||smc.vmdata.gold < (UpGold.SlvUp*this.role.slv)){
oops.gui.toast("资源不足,升星失败");
return
}
smc.vmdata.items[1004] -= ((SlvUp[this.role.slv]+this.hero.slvexp)*this.role.slv)
smc.vmdata.gold -= (UpGold.SlvUp*this.role.slv)
this.role.slv++
this.update_data()
}
item_show(e:any,val:any){
oops.gui.open(UIID.ItemInfo, Items[val]);
}
reset() {
this.node.destroy();
}
}