Files
heros/assets/script/game/map/MissionHeroComp.ts
walkpan 5ce02c95f5 refactor(map): 优化英雄切换动画及状态管理
- 将 HInfoComp 组件改为继承自 CCComp 并注册为 ECS 组件
- 新增动画锁定标志 isMoving 防止快速点击引起动画冲突
- 添加 moveTimeoutId 用于管理动画队列异步操作,避免重叠
- 优化英雄切换的移动动画,缩短动画时长为0.2秒
- moveHeroesLeft 与 moveHeroesRight 方法增加动画锁定与异步取消逻辑
- 在切换英雄时调用 smc.updateFihgtHero 以更新当前战斗英雄状态
- 清理和销毁动画节点时更严格以避免残留和内存泄漏
- MissionHomeComp 中 mission_end 方法增加日志输出
- MissionHeroComp 去除了冗余空行,优化代码结构
2025-10-20 22:59:38 +08:00

81 lines
2.7 KiB
TypeScript

import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Hero } from "../hero/Hero";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent";
import { HeroPos } from "../common/config/heroSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHeroCompComp')
@ecs.register('MissionHeroComp', false)
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
Friend_is_dead:boolean=false
current_hero_uuid:number=0
current_hero_num:number=-1
heros:any=[]
onLoad(){
this.on(GameEvent.FightReady,this.fight_ready,this)
this.on(GameEvent.Zhaohuan,this.zhao_huan,this)
this.on(GameEvent.FightEnd,this.clear_heros,this)
}
start() {
// this.test_call()
}
clear_heros(){
// console.log("[MissionHeroComp]: FightEnd clear heros")
}
fight_ready(){
// this.heros=[]
// for(let i=0;i<FightSet.HERO_MAX_NUM;i++){
// this.heros.push({
// uuid:0,
// count:0,
// quality:0,
// })
// }
// this.current_hero_num=-1
// this.current_hero_uuid=0
smc.vmdata.mission_data.hero_num=0
// console.log("[MissionHeroComp]:fight_ready",smc.fight_heros,Object.keys(smc.fight_heros).length)
this.addHero(smc.fight_hero,false)
// for(let i=0;i<Object.keys(heros).length;i++){
// if(heros[i]!=0){
// // console.log("[MissionHeroComp]:fight_ready",heros[i])
// this.addHero(heros[i],false)
// }
// }
}
protected update(dt: number): void {
if(smc.mission.status != 1) return
}
private zhao_huan(event: string, args: any){
// console.log("[MissionHeroComp]:zhaohuan",args)
this.addHero(args.uuid,false)
}
/** 添加英雄 */
private addHero(uuid:number=1001,is_zhaohuan:boolean=false) {
// console.log("[MissionHeroComp]:addHero",uuid,is_zhaohuan)
let hero_pos=0
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = HeroPos[hero_pos].pos;
hero.load(pos,scale,uuid);
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
// this.node.destroy();
}
}