Files
heros/assets/script/game/map/VictoryComp.ts

118 lines
3.9 KiB
TypeScript

import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MissionReward } from "../common/config/MissionSet";
import { Items } from "../common/config/Items";
import { Item } from "./Item";
import { UIID } from "../common/config/GameUIConfig";
import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { RewardComp} from "./RewardComp";
import { HChipComp } from "../hero/HChipComp";
import { MissionComp } from "./MissionComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
/** 视图层逻辑代码分离演示 */
start() {
}
onAdded(args: any) {
}
open(){
var parent = this.node.getChildByName("items")
for (let i in smc.items) {
if(smc.items[i].x1 > 0){
let item=ecs.getEntity<Item>(Item)
item.load(smc.items[i].uuid,smc.items[i].x1,parent)
}
}
for (let i in smc.heros) {
if(smc.heros[i].x1 > 0){
let path = "game/gui/hchip";
let prefab: Prefab = oops.res.get(path, Prefab)!;
let node = instantiate(prefab);
node.parent=parent
let hc= node.getComponent(HChipComp)
hc.update_data(smc.heros[i].uuid,smc.heros[i].x1)
}
}
}
do_x10(){
for (let i in smc.items) {
if(smc.items[i].uuid == 9001){
smc.vmdata.gold.num+=smc.items[i].x1*10
}
if(smc.items[i].uuid == 9003){
smc.vmdata.exp.num+=smc.items[i].x1*10
}
if(smc.items[i].uuid < 9000){
smc.items[i].num+=smc.items[i].x1*10
}
}
for (let i in smc.heros) {
smc.heros[i].num+=smc.heros[i].x1*10
}
this.clear_x1()
}
do_x1(){
for (let i in smc.items) {
if(smc.items[i].uuid == 9001){
smc.vmdata.gold.num+=smc.items[i].x1
}
if(smc.items[i].uuid == 9003){
smc.vmdata.exp.num+=smc.items[i].x1
}
if(smc.items[i].uuid < 9000){
smc.items[i].num+=smc.items[i].x1
}
}
for (let i in smc.heros) {
smc.heros[i].num+=smc.heros[i].x1
}
this.clear_x1()
}
clear_x1(){
for (let i in smc.items) {
smc.items[i].x1=0
}
// for (let i in smc.skills) {
// smc.skills[i].x1=0
// }
for (let i in smc.heros) {
smc.heros[i].x1=0
}
let children = this.node.getChildByName("items").children
console.log("children",children)
for (let i in children) {
children[i].destroy()
}
this.node.parent.getComponent(MissionComp).to_mission_home()
}
item_show(e:any,val:any){
console.log("item_show",val)
}
protected onDestroy(): void {
console.log("释放胜利界面");
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy()
}
}