import { _decorator, instantiate, Prefab } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('LuckHomeCompComp') @ecs.register('LuckHomeComp', false) export class LuckHomeCompComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } show_bbox() { var parent = this.node.getChildByName("bbox") var path = "game/gui/bbox"; var prefab: Prefab = oops.res.get(path, Prefab)!; let box = instantiate(prefab); box.parent = parent; // parent.getChildByName("light").active = true; this.scheduleOnce(()=>{ parent.getChildByName("light").active = false; }, 0.5) this.scheduleOnce(()=>{ box.destroy(); }, 0.7) } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }