import { app } from "electron"; import { BuffAttr } from "./SkillSet"; // 装备类型 export enum EquipType { WEAPON = 1, // 武器 ARMOR = 2, // 防具 ACCESSORY = 3 // 饰品 } //装备属性起效对象 export enum EquipAttrTarget { HERO = 1, // 自身 FRIEND = 2, // 伙伴 ENEMY = 3, // 敌人 } //buff debuff起效技能类型 export enum SkillTarget { ALL = 0, FIRE = 1, WATER = 2, EARTH = 3, WIND = 4, LIGHT = 5, DARK = 6, } //特殊属性 export enum EquipSpecialAttr { ICE=1, //普通技能变冰系冰冻 FIRE=2, //普通技能变火焰易伤 WIND=3, //普通技能变飓风带击退 FRIEND_LIVE_CD=4, //伙伴复活时间减少 ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加 ATK_ADD_FRIEND_HP=6, //伙伴生命值增加 ATK_ADD_GLOD=7, //金币增加 ATK_ADD_MASTER_ATK=8, //主将攻击力增加 ATK_ADD_MASTER_HP=9, //主将生命值增加 DOUBLE_DEAD=10, //双倍死亡触发 DOUBLE_ATKED=11, //双倍受击触发 } export enum Quality { WHITE = 1, GREEN = 2, BLUE = 3, PURPLE = 4, ORANGE = 5, RED = 6, } // 剑类武器UUID列表 - 根据wp.md配置 export const swordWeapons = [ // 等级1 2101, 2102, 2103, // 绿、蓝、紫 // 等级2 2201, 2202, 2203, // 绿、蓝、紫 // 等级3 2301, 2302, 2303, // 绿、蓝、紫 // 等级4 2401, 2402, 2403, // 绿、蓝、紫 // 等级5 2501, 2502, 2503, // 绿、蓝、紫 ]; export const weapons = swordWeapons; export const armors = [2001, 2002, 2003]; export const accessorys = [2001, 2002, 2003]; export const equip_list = [...swordWeapons, ...armors, ...accessorys]; // 装备属性加成接口 export interface EquipAttribute { type: BuffAttr; // 属性类型 value: number; // 属性值 target?: EquipAttrTarget; // 属性作用目标(可选) } export interface EquipSpecialAttrData { special_attr: EquipSpecialAttr; // 特殊属性 special_attr_value: number; // 特殊属性值 } // 装备基础接口 export interface EquipData { uuid: number; // 装备唯一ID name: string; // 装备名称 type: EquipType; // 装备类型 quality: Quality; // 装备品质 info: string; // 装备描述 special_attr: EquipSpecialAttrData[]; // 特殊属性数组 buff: EquipAttribute[]; // 属性加成列表 } export const EquipInfo: { [key: number]: EquipData } = { // 等级1 剑类武器 2101: { uuid: 2101, name: "穿刺短剑(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, info: "攻击力增加50%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2102: { uuid: 2102, name: "寒锋长剑(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, info: "攻击力增加70%,穿透2个目标,10%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.FROST_RATIO, value: 10, target: EquipAttrTarget.HERO }, // 10%冰冻比率 ], }, 2103: { uuid: 2103, name: "虚空穿心剑(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, info: "攻击力增加95%,穿透3个目标,20%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 20%冰冻比率 ], }, // 等级2 剑类武器 2201: { uuid: 2201, name: "穿刺短剑(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, info: "攻击力增加80%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2202: { uuid: 2202, name: "寒锋长剑(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, info: "攻击力增加110%,穿透2个目标,15%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.FROST_RATIO, value: 15, target: EquipAttrTarget.HERO }, // 15%冰冻比率 ], }, 2203: { uuid: 2203, name: "虚空穿心剑(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, info: "攻击力增加140%,穿透3个目标,25%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 25%冰冻比率 ], }, // 等级3 剑类武器 2301: { uuid: 2301, name: "穿刺短剑(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, info: "攻击力增加110%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2302: { uuid: 2302, name: "寒锋长剑(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, info: "攻击力增加150%,穿透2个目标,20%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 20%冰冻比率 ], }, 2303: { uuid: 2303, name: "虚空穿心剑(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, info: "攻击力增加185%,穿透3个目标,30%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 30, target: EquipAttrTarget.HERO }, // 30%冰冻比率 ], }, // 等级4 剑类武器 2401: { uuid: 2401, name: "穿刺短剑(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, info: "攻击力增加140%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2402: { uuid: 2402, name: "寒锋长剑(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, info: "攻击力增加190%,穿透2个目标,25%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 25%冰冻比率 ], }, 2403: { uuid: 2403, name: "虚空穿心剑(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, info: "攻击力增加240%,穿透3个目标,35%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 35, target: EquipAttrTarget.HERO }, // 35%冰冻比率 ], }, // 等级5 剑类武器 2501: { uuid: 2501, name: "穿刺短剑(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, info: "攻击力增加170%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2502: { uuid: 2502, name: "寒锋长剑(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, info: "攻击力增加230%,穿透2个目标,30%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.FROST_RATIO, value: 30, target: EquipAttrTarget.HERO }, // 30%冰冻比率 ], }, 2503: { uuid: 2503, name: "虚空穿心剑(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, info: "攻击力增加290%,穿透3个目标,40%冰冻比率", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 40, target: EquipAttrTarget.HERO }, // 40%冰冻比率 ], }, // 保留原有的装备配置 2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击力增加80%", special_attr: [ {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ICE,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1}, {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30}, {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3}, ], buff: [ { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO }, { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, ], }, 2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击速度增加30%", special_attr:[ {special_attr:EquipSpecialAttr.FIRE,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1}, {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30}, {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3}, ], buff: [ { type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO }, { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, ], }, 2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,quality: Quality.WHITE,info:"攻击次数增加1次", special_attr:[ {special_attr:EquipSpecialAttr.WIND,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1}, {special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1}, {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30}, {special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3}, {special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3}, ], buff: [ { type: BuffAttr.WFUNY, value: 1, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, ], }, }