import { _decorator, instantiate, Prefab ,Node, Label, Sprite, resources, SpriteAtlas, v3} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { Item } from "./Item"; import { Items } from "../common/config/Items"; import { HChipComp } from "../hero/HChipComp"; import { BoxDrop } from "../common/config/RewardSet"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { SChipComp } from "../hero/SChipComp"; import { ItemComp } from "./ItemComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('LuckHomeCompComp') @ecs.register('LuckHomeComp', false) export class LuckHomeCompComp extends CCComp { @property({ type: Node }) sbn: Node = null; @property({ type: Node }) mbn: Node | null = null; @property({ type: Node }) lbn: Node | null = null; @property({ type: Node }) btnno: Node | null = null; @property({ type: Node }) itmes: Node | null = null; selected: string = ""; /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); // this.frist(); } frist(){ this.colse_reward() } open_sb() { smc.vmdata.box.num--; this.open_reward() this.get_reward(1) } open_mb() { if (smc.vmdata.box.num < 5) {oops.gui.toast("宝箱数量不足");return;} smc.vmdata.box.num=smc.vmdata.box.num-5; this.open_reward() for (let x = 0; x < 5; x++) { this.get_reward(2) } } open_lb() { if (smc.vmdata.box.num < 15) {oops.gui.toast("宝箱数量不足");return;} smc.vmdata.box.num=smc.vmdata.box.num-15; this.open_reward() for (let x = 0; x < 15; x++) { this.get_reward(2) } } colse_reward() { this.node.getChildByName("reward").setScale(0,0,0); this.node.getChildByName("reward").getChildByName("items").removeAllChildren(); } open_reward() { this.node.getChildByName("reward").setScale(1,1,1); } get_reward(reward:number){ console.log("get_reward",reward) let list =BoxDrop[reward]; let uuid= 0 let num =1 let i=0 while (uuid==0) { for (let x = 0; x < list.length; x++) { let rate = Math.random()*100 if(rate < list[x].dropRate){ uuid=list[x].uuid; num =RandomManager.instance.getRandomInt(list[x].num_max/2,list[x].num_max); break; } } i++; } switch(reward){ } } show_hero_chip(uuid:number,num:number){ console.log("show_hero_chip",uuid,num) let path = "game/gui/hchip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); let hc= node.getComponent(HChipComp) hc.update_data(uuid,num) node.parent = this.node.getChildByName("reward").getChildByName("items"); } show_item(uuid:number,num:number){ var path = "game/gui/item"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let ic= node.getComponent(ItemComp) ic.update_data(uuid,num) node.parent = this.node.getChildByName("reward").getChildByName("items"); } show_skill_chip(uuid:number,num:number){ let path = "game/gui/schip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); let sc= node.getComponent(SChipComp) sc.update_data(uuid,num) node.parent = this.node.getChildByName("reward").getChildByName("items"); } show_bbox() { var parent = this.node.getChildByName("bbox") var path = "game/gui/bbox"; var prefab: Prefab = oops.res.get(path, Prefab)!; let box = instantiate(prefab); box.parent = parent; parent.getChildByName("light").active = true; this.scheduleOnce(()=>{ parent.getChildByName("light").active = false; }, 0.5) this.scheduleOnce(()=>{ box.destroy(); }, 0.7) } to_open(){ if(this.selected==""){return;} switch(this.selected){ } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }