import { _decorator, Label } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { BossViewComp } from "../Boss/BossViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { MissionReward } from "../common/config/MissionSet"; import { Items } from "../common/config/Items"; import { Item } from "./Item"; import { UIID } from "../common/config/GameUIConfig"; import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 rewards:any=[] if_show:boolean=false /** 视图层逻辑代码分离演示 */ start() { this.rewards=[] } private do_victiry(is_victory:boolean) { if(this.if_show) return this.getReward(is_victory) this.node.getChildByName("Node").getChildByName("victory").active = is_victory; this.node.getChildByName("Node").getChildByName("defeat").active = !is_victory this.node.setPosition(0,this.node.position.y,0) } getReward(is_victory:boolean){ let conut =3 if(!is_victory) conut=conut-1 let item1=ecs.getEntity(Item) let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.mission.lv * 100) / 3 * 2, 3000 + smc.mission.lv * 100)); let parent = this.node.getChildByName("Node").getChildByName("items") item1.load(9001,gold,parent) this.rewards = []; this.rewards[0]={uuid:9001,num:gold} for (let x = 1; x <= conut; x++) { let item=ecs.getEntity(Item) let r_i:any = RandomManager.instance.getRandomInt(0,MissionReward[this.reward_lv].length-1); let ii = MissionReward[this.reward_lv][r_i]; let im = Items[ii]; console.log("reward",r_i,ii,im) item.load(im.uuid,im.r_num,parent) this.rewards[x]={uuid:im.uuid,num:im.r_num} } this.if_show=true } do_x10(){ for (let i = 0; i < this.rewards.length; i++) { if(this.rewards[i].uuid==9001){ smc.vmdata.role.gold+=this.rewards[i].num*10 }else{ smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10 } } console.log("do_x10",smc.vmdata) this.end_mission() } do_x1(){ for (let i = 0; i < this.rewards.length; i++) { if(this.rewards[i].uuid==9001){ smc.vmdata.role.gold+=this.rewards[i].num }else{ smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num } } console.log("x1",smc.vmdata) this.end_mission() } end_mission(){ this.node.setPosition(2000,this.node.position.y,0) this.if_show=false } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }