import { instantiate, Prefab } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { MSCardComp } from "./MSCardComp"; import { smc } from "../common/SingletonModuleComp"; /** MSCard 模块 */ @ecs.register(`MSCard`) export class MSCard extends ecs.Entity { /** 实始添加的数据层组件 */ protected init() { // this.addComponents(); } load(uuid:number=1001,parent:any) { var path = "game/gui/MSCard"; // var icon_path = "game/heros/herois" // resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { // const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite); // sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); // }); var prefab: Prefab = oops.res.get(path, Prefab)!; console.log("load_hcard",prefab) var node = instantiate(prefab); node.parent = parent var msc = node.getComponent(MSCardComp)!; msc.s_uuid= uuid if(smc.mskill==uuid) msc.is_selected=true this.add(msc) } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 super.destroy(); } }