import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroInfo, HeroList } from "../common/config/heroSet"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { UiHeroComp } from "../hero/UiHeroComp"; import { BoxSet, GameSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; import { HeroSelect } from "../hero/HeroSelect"; import { HeroSelectComp } from "../hero/HeroSelectComp"; import { MBSet } from "../common/config/MissionSet"; import { GameEvent } from "../common/config/GameEvent"; import { MissionComp } from "./MissionComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MissionHomeComp') @ecs.register('MissionHome', false) export class MissionHomeComp extends CCComp { heros:any[]=[]; heros_pos:any=[ {uuid:0,px:-100}, {uuid:0,px:-200}, {uuid:0,px:-300}, ] protected onLoad(): void { } /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); this.load_ui_heros() } to_start(){ } start_mission() { for(let i=0;i