import { _decorator, instantiate, Prefab ,Node, Label} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('LuckHomeCompComp') @ecs.register('LuckHomeComp', false) export class LuckHomeCompComp extends CCComp { @property({ type: Node }) sbn: Node = null; @property({ type: Node }) mbn: Node | null = null; @property({ type: Node }) lbn: Node | null = null; /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } check_num(){ this.sbn.getChildByName("num").getComponent(Label).string = smc.items[1001].num.toString(); this.mbn.getChildByName("num").getComponent(Label).string = smc.items[1002].num.toString(); this.lbn.getChildByName("num").getComponent(Label).string = smc.items[1003].num.toString(); } show_bbox() { var parent = this.node.getChildByName("bbox") var path = "game/gui/bbox"; var prefab: Prefab = oops.res.get(path, Prefab)!; let box = instantiate(prefab); box.parent = parent; // parent.getChildByName("light").active = true; this.scheduleOnce(()=>{ parent.getChildByName("light").active = false; }, 0.5) this.scheduleOnce(()=>{ box.destroy(); }, 0.7) } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }