import { _decorator, instantiate, Prefab, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { UIID } from "../common/config/GameUIConfig"; import { Items } from "../common/config/Items"; import { Item } from "./Item"; import { smc } from "../common/SingletonModuleComp"; import { RewardComp } from "./RewardComp"; import { SChipComp } from "../hero/SChipComp"; import { HChipComp } from "../hero/HChipComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('ShopHomeComp') @ecs.register('ShopHomeComp', false) export class ShopHomeComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { this.get_items(); } get_items(){ let goods = this.node.getChildByName("goods").getChildByName("view").getChildByName("content") goods.getComponent(UITransform).height=5*200 console.log("smc.goods",smc.goods) let free = goods.getChildByName("free").getChildByName("items"); let goods1 = goods.getChildByName("goods1").getChildByName("items"); let herochips = goods.getChildByName("herochips").getChildByName("items"); let skillchips = goods.getChildByName("skillchips").getChildByName("items"); for (let x = 0; x < smc.goods.free.length; x++) { let item=ecs.getEntity(Item) item.load(smc.goods.free[x].uuid,smc.goods.free[x].num,free) } for (let x = 0; x < smc.goods.goods1.length; x++) { let item=ecs.getEntity(Item) item.load(smc.goods.goods1[x].uuid,smc.goods.goods1[x].num,goods1) } for (let x = 0; x < smc.goods.herochips.length; x++) { let path = "game/gui/hchip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); node.parent=herochips let hc= node.getComponent(HChipComp) hc.update_data(smc.goods.herochips[x].uuid,smc.goods.herochips[x].num) } for (let x = 0; x < smc.goods.skillchips.length; x++) { let path = "game/gui/schip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); node.parent=skillchips let sc= node.getComponent(SChipComp) sc.update_data(smc.goods.skillchips[x].uuid,smc.goods.skillchips[x].num) } // for (let x = 0; x < smc.goods.goods4.length; x++) { // let item=ecs.getEntity(Item) // item.load(smc.goods.goods4[x].uuid,smc.goods.goods4[x].num,goods4) // } } item_show(e:any,val:any){ oops.gui.open(UIID.ItemInfo, Items[val]); } get_free(){ console.log("免费领取") if(smc.vmdata.free.buy <= 0){ oops.gui.toast("今日领取次数已用完"); return } smc.vmdata.free.buy-- } get_goods1(){ console.log("购买商品1") if(smc.vmdata.goods1.buy <= 0){ oops.gui.toast("今日购买次数已用完"); return } smc.vmdata.goods1.buy-- } get_goods2(){ console.log("购买商品2") if(smc.vmdata.goods2.buy <= 0){ oops.gui.toast("今日购买次数已用完"); return } smc.vmdata.goods2.buy-- } get_goods3(){ console.log("购买商品3") if(smc.vmdata.goods3.buy <= 0){ oops.gui.toast("今日购买次数已用完"); return } smc.vmdata.goods3.buy-- } get_goods4(){ console.log("购买商品4") if(smc.vmdata.goods4.buy <= 0){ oops.gui.toast("今日购买次数已用完"); return } smc.vmdata.goods4.buy-- } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }