import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { MissionReward } from "../common/config/MissionSet"; import { Items } from "../common/config/Items"; import { Item } from "./Item"; import { UIID } from "../common/config/GameUIConfig"; import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { RewardComp} from "./RewardComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 /** 视图层逻辑代码分离演示 */ start() { } onAdded(args: any) { if(smc.vmdata.gold.x1 > 0) { this.node.getChildByName("items").getChildByName("gold").active=true smc.vmdata.gold.x10=smc.vmdata.gold.x1*9 } if(smc.vmdata.skp.x1 > 0) { this.node.getChildByName("items").getChildByName("skp").active=true smc.vmdata.skp.x10=smc.vmdata.skp.x1*9 } if(smc.vmdata.exp.x1 > 0) { this.node.getChildByName("items").getChildByName("exp").active=true smc.vmdata.exp.x10=smc.vmdata.exp.x1*9 } var parent = this.node.getChildByName("items") var path = "game/gui/reward"; var prefab: Prefab = oops.res.get(path, Prefab)!; for (let i in smc.items) { if(smc.items[i].x1 > 0){ smc.items[i].x10 =smc.items[i].x1*9 var node = instantiate(prefab); let rc:any= node.getComponent(RewardComp)!; rc.init(smc.items[i].uuid,smc.items[i].x1,smc.items[i].x10,parent,0) } } for (let i in smc.skills) { if(smc.skills[i].x1 > 0){ smc.skills[i].x10 =smc.skills[i].x1*9 var node = instantiate(prefab); let rc:any= node.getComponent(RewardComp)!; rc.init(smc.skills[i].uuid,smc.skills[i].x1,smc.skills[i].x10,parent,2) } } for (let i in smc.heros) { if(smc.heros[i].x1 > 0){ smc.heros[i].x10 =smc.heros[i].x1*9 var node = instantiate(prefab); let rc:any= node.getComponent(RewardComp)!; rc.init(smc.heros[i].uuid,smc.heros[i].x1,smc.heros[i].x10,parent,1) } } } do_x10(){ for (let i in smc.items) { smc.items[i].num+=smc.items[i].x10 } for (let i in smc.heros) { smc.heros[i].num+=smc.heros[i].x10 } this.clear_x1() this.reset(); } do_x1(){ this.clear_x1() this.reset(); } clear_x1(){ for (let i in smc.items) { smc.items[i].x1=smc.items[i].x10=0 } for (let i in smc.skills) { smc.skills[i].x1=smc.skills[i].x10=0 } for (let i in smc.heros) { smc.heros[i].x1=smc.heros[i].x10=0 } console.log("clear_x1",smc.items,smc.skills,smc.heros) } end_mission(){ } item_show(e:any,val:any){ console.log("item_show",val) } protected onDestroy(): void { console.log("释放胜利界面"); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { oops.gui.remove(UIID.Victory, false); } }