/* * @Author: dgflash * @Date: 2021-11-11 17:45:23 * @LastEditors: dgflash * @LastEditTime: 2022-08-17 12:38:59 */ import { Node } from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { AsyncQueue, NextFunction } from "../../../../extensions/oops-plugin-framework/assets/libs/collection/AsyncQueue"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { LoadingViewComp } from "./view/LoadingViewComp"; import {data} from "../data/data"; /** * 游戏进入初始化模块 * 1、热更新 * 2、加载默认资源 */ @ecs.register(`Initialize`) export class Initialize extends ecs.Entity { LoadingView!: LoadingViewComp; data:data=null!; protected init() { this.data=ecs.getEntity(data); this.data.dataModel.vmAdd(); var queue: AsyncQueue = new AsyncQueue(); // 加载自定义资 this.loadCustom(queue); // 加载多语言包 this.loadLanguage(queue); // 加载公共资源 this.loadCommon(queue); // 加载游戏内容加载进度提示界面 this.onComplete(queue); queue.play(); } /** 加载自定义内容(可选) */ private loadCustom(queue: AsyncQueue) { queue.push(async (next: NextFunction, params: any, args: any) => { // 加载多语言对应字体 oops.res.load("language/font/" + oops.language.current, next); }); } /** 加载化语言包(可选) */ private loadLanguage(queue: AsyncQueue) { queue.push((next: NextFunction, params: any, args: any) => { // 设置默认语言 let lan = oops.storage.get("language"); // if (lan == null) { if (lan == null || lan == "") { lan = "zh"; oops.storage.set("language", lan); } // 设置语言包路径 oops.language.pack.json = oops.config.game.languagePathJson; oops.language.pack.texture = oops.config.game.languagePathTexture; // 加载语言包资源 oops.language.setLanguage(lan, next); }); } /** 加载公共资源(必备) */ private loadCommon(queue: AsyncQueue) { queue.push((next: NextFunction, params: any, args: any) => { oops.res.loadDir("common", next); }); } /** 加载完成进入游戏内容加载界面 */ private onComplete(queue: AsyncQueue) { queue.complete = () => { var uic: UICallbacks = { onAdded: (node: Node, params: any) => { var comp = node.getComponent(LoadingViewComp) as ecs.Comp; this.add(comp); } }; // 界面管理 - 打开游戏内容资源加载进度提示界面 oops.gui.open(UIID.Loading, null, uic); }; } }