import { _decorator, CCInteger, Label, resources, Sprite, SpriteAtlas } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { Items } from "../common/config/Items"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { UIID } from "../common/config/GameUIConfig"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('ItemComp') @ecs.register('ItemComp', false) export class ItemComp extends CCComp { i_uuid:number = 0; num:number = 0; start() { //todo 设定icon 显示 } show_info(){ oops.gui.open(UIID.ItemInfo, Items[this.i_uuid]); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }