import { instantiate, Prefab } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { MSkillComp } from "./MSkillComp"; /** MSkill 模块 */ @ecs.register(`MSkill`) export class MSkill extends ecs.Entity { /** 实始添加的数据层组件 */ protected init() { // this.addComponents(); } load(uuid:number=1001,index:number=-1,parent:any) { let box_group= 0 var path = "game/skills/mskill"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = parent var msc = node.getComponent(MSkillComp)!; this.add(msc) } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 super.destroy(); } }