/* * @Author: dgflash * @Date: 2022-01-26 14:14:34 * @LastEditors: dgflash * @LastEditTime: 2022-01-27 15:49:36 */ /** 角色动作名 */ export enum RoleAnimatorType { /** 待机 */ idle = "idle", /** 攻击 */ act1 = "act1", /** 受击 */ magic1 = "magic1", /** 死亡 */ move = "move" }