import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MissionHomeComp') @ecs.register('MissionHome', false) export class MissionHomeComp extends CCComp { protected onLoad(): void { this.on(GameEvent.MissionEnd,this.mission_end,this) } /** 视图层逻辑代码分离演示 */ start() { this.home_active() } start_mission() { oops.message.dispatchEvent(GameEvent.MissionStart, {}) this.node.active=false; } mission_end(){ this.home_active() } home_active(){ this.uodate_data() this.node.active=true oops.message.dispatchEvent(GameEvent.UpdateHero, {}) } uodate_data(){ smc.vmdata.mission_data.mission=smc.data.mission smc.vmdata.mission_data.score=smc.data.score smc.vmdata.mission_data.gold=smc.data.gold smc.vmdata.mission_data.diamond=smc.data.diamond } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }