import { app } from "electron"; import { BuffAttr } from "./SkillSet"; // 装备类型 export enum EquipType { WEAPON = 1, // 武器 ARMOR = 2, // 防具 ACCESSORY = 3 // 饰品 } //装备属性起效对象 export enum EquipAttrTarget { ALL = 0, // 所有 HERO = 1, // 自身 FRIEND = 2, // 伙伴 ENEMY = 3, // 敌人 } //buff debuff起效技能类型 export enum SkillTarget { ALL = 0, FIRE = 1, WATER = 2, EARTH = 3, WIND = 4, LIGHT = 5, DARK = 6, } export enum EquipQuality { WHITE = 1, GREEN = 2, BLUE = 3, PURPLE = 4, ORANGE = 5, RED = 6, } export const weapon_id=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025] export const armor_id=[2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122] export const accessory_id=[2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230] export const equip_list=[2001,2002,2003,2004,2005] // 装备属性加成接口 export interface EquipAttribute { type: BuffAttr; // 属性类型 value: number; // 属性值 target?: EquipAttrTarget; // 属性作用目标(可选) } // 装备基础接口 export interface EquipData { uuid: number; // 装备唯一ID name: string; // 装备名称 type: EquipType; // 装备类型 info: string; // 装备描述 attributes: EquipAttribute[]; // 属性加成列表 } export const EquipInfo: { [key: number]: EquipData } = { 2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%", attributes: [ { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO }, ] }, 2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%", attributes: [ { type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO }, ] }, 2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次", attributes: [ { type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO }, ] }, 2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%", attributes: [ { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, ] }, 2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%", attributes: [ { type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO }, ] }, }