import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { SkillSet } from "../common/config/SkillSet"; import { HeroModelComp } from "../hero/HeroModelComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { card_level:number = 1; in_load:boolean = false touch_time:number = 0 in_touch:boolean = false cards:any = { 1:{uuid:1101,type:1,lv:0,cost:0,alive:false}, 2:{uuid:1102,type:1,lv:0,cost:0,alive:false}, 3:{uuid:1103,type:1,lv:0,cost:0,alive:false}, 4:{uuid:1104,type:1,lv:0,cost:0,alive:false}, 5:{uuid:1105,type:1,lv:0,cost:0,alive:false}, 6:{uuid:1106,type:1,lv:0,cost:0,alive:false}, } protected onLoad(): void { let card1 = this.node.getChildByName("cards").getChildByName("card1"); let card2 = this.node.getChildByName("cards").getChildByName("card2"); let card3 = this.node.getChildByName("cards").getChildByName("card3"); let card4 = this.node.getChildByName("cards").getChildByName("card4"); let card5 = this.node.getChildByName("cards").getChildByName("card5"); let card6 = this.node.getChildByName("cards").getChildByName("card6"); // info_button.on(NodeEventType.TOUCH_START, this.onTouchMove, this); // info_button.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this); card1.on(NodeEventType.TOUCH_START, this.touch1, this); card1.on(NodeEventType.TOUCH_MOVE, this.touch1, this); card2.on(NodeEventType.TOUCH_START, this.touch2, this); card2.on(NodeEventType.TOUCH_MOVE, this.touch2, this); card3.on(NodeEventType.TOUCH_START, this.touch3, this); card3.on(NodeEventType.TOUCH_MOVE, this.touch3, this); card4.on(NodeEventType.TOUCH_START, this.touch4, this); card4.on(NodeEventType.TOUCH_MOVE, this.touch4, this); card5.on(NodeEventType.TOUCH_START, this.touch5, this); card5.on(NodeEventType.TOUCH_MOVE, this.touch5, this); card6.on(NodeEventType.TOUCH_START, this.touch6, this); card6.on(NodeEventType.TOUCH_MOVE, this.touch6, this); card1.on(NodeEventType.TOUCH_END, this.end1, this); card1.on(NodeEventType.TOUCH_CANCEL, this.end1, this); card2.on(NodeEventType.TOUCH_END, this.end2, this); card2.on(NodeEventType.TOUCH_CANCEL, this.end2, this); card3.on(NodeEventType.TOUCH_END, this.end3, this); card3.on(NodeEventType.TOUCH_CANCEL, this.end3, this); card4.on(NodeEventType.TOUCH_END, this.end4, this); card4.on(NodeEventType.TOUCH_CANCEL, this.end4, this); card5.on(NodeEventType.TOUCH_END, this.end5, this); card5.on(NodeEventType.TOUCH_CANCEL, this.end5, this); card6.on(NodeEventType.TOUCH_END, this.end6, this); card6.on(NodeEventType.TOUCH_CANCEL, this.end6, this); } start() { this.load_cards() // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { // case ModuleEvent.Cmd: // break; // } // } touch1(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[1].alive)return this.show_info(this.cards[1].uuid,this.cards[1].type) } touch2(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[2].alive)return this.show_info(this.cards[2].uuid,this.cards[2].type) } touch3(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[3].alive)return this.show_info(this.cards[3].uuid,this.cards[3].type) } touch4(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[4].alive)return this.show_info(this.cards[4].uuid,this.cards[4].type) } touch5(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[5].alive)return this.show_info(this.cards[5].uuid,this.cards[5].type) } touch6(event: EventTouch) { this.in_touch=true if(this.in_load)return if(!this.cards[6].alive)return this.show_info(this.cards[6].uuid,this.cards[6].type) } end1(event: EventTouch) { this.onTouchEnd(1) } end2(event: EventTouch) { this.onTouchEnd(2) } end3(event: EventTouch) { this.onTouchEnd(3) } end4(event: EventTouch) { this.onTouchEnd(4) } end5(event: EventTouch) { this.onTouchEnd(5) } end6(event: EventTouch) { this.onTouchEnd(6) } show_info(uuid:number,type:number){ // console.log("show_info",uuid) let node =this.node.getChildByName("item_box") if(type == 2){ smc.vm_data.item_box.info = smc.items[uuid].info smc.vm_data.item_box.name = smc.items[uuid].name smc.vm_data.item_box.skillcd = smc.items[uuid].cd smc.vm_data.item_box.skillsd = smc.items[uuid].sd smc.vm_data.item_box.atk = smc.items[uuid].atk smc.vm_data.item_box.hp = smc.items[uuid].hp smc.vm_data.item_box.shield = smc.items[uuid].shield node.active=true if(smc.items[uuid].shield > 0){ node.getChildByName("data").getChildByName("shield").active=true } if(smc.items[uuid].hp > 0){ node.getChildByName("data").getChildByName("hp").active=true } } } onTouchEnd(index:number){ if(this.touch_time < 0.2){ this.use_card(index) } this.in_touch=false this.touch_time = 0 let node = this.node.getChildByName("item_box") node.active=false node.getChildByName("data").getChildByName("shield").active=false node.getChildByName("data").getChildByName("hp").active=false } shuaxin(dt: number) { smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt; if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) { smc.vm_data.shuaxin.min = 0; this.load_cards() } } // cards_update(){ // if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){ // smc.vm_data.gold.min -= smc.vm_data.cards.up_cost; // smc.vm_data.cards.level += 1; // smc.vm_data.gold.max +=2; // smc.vm_data.cards.up_cost += 2 // if(smc.vm_data.cards.level >= smc.vm_data.cards.level_max){ // smc.vm_data.cards.level = smc.vm_data.cards.level_max; // smc.vm_data.cards.up_cost = 11 // } // console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost) // }else{ // oops.gui.toast("金币不够"); // } // } palyer_ref(){ if (this.in_load) { return } if((smc.vm_data.shuaxin.max-smc.vm_data.shuaxin.min) < 0.5 ){ oops.gui.toast("马上就要刷新了") return } if(smc.vm_data.shuaxin.min < 0.5){ oops.gui.toast("不要刷新太快哦") return } if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) { oops.gui.toast("金币不足") return } smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost; this.load_cards() smc.vm_data.shuaxin.min = -5 if(smc.vm_data.shuaxin.min <=0 ){ smc.vm_data.shuaxin.min = 0 } } load_cards() { this.in_load = true let card:any=null for (let index = 1; index <= 6; index++) { card=RandomManager.instance.getRandomByObjectList(smc.cards, 1); this.cards[index].uuid=card[0].uuid this.cards[index].type=card[0].type let url: string = ""; let pathName: string = ""; let name: string = ""; let level: number = 0; let cost: number = 0; let { uuid, type } = card[0]; url = "game/hero/hero_icon"; ({ uuid: pathName, name, level ,cost} = smc.heros[uuid]); this.cards[index].lv=level this.cards[index].cost = cost let node=this.node.getChildByName('cards').getChildByName('card'+index) node.getChildByName('cost').getComponent(Label).string=cost.toString() node.getChildByName('lv').getChildByName('lv').getComponent(Label).string=level.toString() node.getChildByName('name').getComponent(Label).string=name // const sprite = node.getChildByName("item").getComponent(Sprite); // console.log(this['card'+index],url,pathName,sprite) resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("item").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(pathName); }); this.cards[index].alive=true } // for (let index = 5; index <= 6; index++) { // card=RandomManager.instance.getRandomByObjectList(smc.item_list, 1); // this.cards[index].uuid=card[0].uuid // this.cards[index].type=card[0].type // let url: string = ""; // let pathName: string = ""; // let name: string = ""; // let level: number = 0; // let { uuid, type } = card[0]; // url = "game/heros/skill"; // ({ path: pathName, name, level } = smc.items[uuid]); // this.cards[index].lv=level // let node=this.node.getChildByName('cards').getChildByName('card'+index) // node.getChildByName('cost').getComponent(Label).string=level.toString() // node.getChildByName('name').getComponent(Label).string=name // // const sprite = node.getChildByName("item").getComponent(Sprite); // // console.log(this['card'+index],url,pathName,sprite) // resources.load(url, SpriteAtlas, (err: any, atlas) => { // const sprite = node.getChildByName("item").getComponent(Sprite); // sprite.spriteFrame = atlas.getSpriteFrame(pathName); // }); // this.cards[index].alive=true // } // console.log("cards:",this.cards) this.in_load = false } remove_card(index:number){ this.cards[index].alive=false this.cards[index].uuid=0 this.cards[index].type=0 this.cards[index].lv=0 let url: string = "gui/gui"; let pathName: string = "129"; let node=this.node.getChildByName('cards').getChildByName('card'+index) node.getChildByName('cost').getComponent(Label).string="" node.getChildByName('name').getComponent(Label).string="" // const sprite = node.getChildByName("item").getComponent(Sprite); // console.log(this['card'+index],url,pathName,sprite) resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("item").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(pathName); }); } use_card(index: number){ this.check_card(index) // console.log("cards:",this.cards) } check_card(index:number){ // let heros = ecs.query(ecs.allOf(HeroModelComp)) // let heross= ecs.query(ecs.allOf(MonsterViewComp)) // console.log("heross",heross) // if(heros.length >= 4&&this.cards[index].type == 1){ // oops.gui.toast("英雄数量达到上限"); // return; // } if(!this.cards[index].alive) { // console.log("card_index:",index,"card_alive:",this.cards[index].alive) return; }; if(smc.vm_data.gold.min >= this.cards[index].cost){ this.cards[index].alive=false this.do_use_card(index) }else{ oops.gui.toast("金币不够"); } } do_use_card(index:number){ this.cards[index].alive=false smc.vm_data.gold.min -= this.cards[index].cost; oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid }); // switch (this.cards[index].type) { // case 1: // oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid }); // break; // case 2: // oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid }); // break; // case 3: // oops.message.dispatchEvent("do_use_item", { uuid: this.cards[index].uuid }); // break; // } this.remove_card(index) } protected update(dt: number): void { this.shuaxin(dt) if(this.in_touch){ this.touch_time+=dt } } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }