import { _decorator, instantiate, Label, Prefab } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { Item } from "./Item"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HChipComp } from "../hero/HChipComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('GoodsComp') @ecs.register('GoodsComp', false) export class GoodsComp extends CCComp { type:number=0; g_uuid:number=0; num:number=0; inventory:number=0; cost:number=0; smc_index:number=0; /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } update_data(){ let goods:any=smc.goods[this.smc_index] let gnode=this.node.getChildByName("item") switch (goods.type) { case 0: let item=ecs.getEntity(Item) item.load(goods.uuid,goods.num,gnode) this.node.getChildByName("inventory").getComponent(Label).string="库存:"+goods.inventory.toString() console.log("item",item) break; case 1: let path = "game/gui/hchip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); node.parent=gnode let hc= node.getComponent(HChipComp) hc.update_data(goods.uuid,goods.num) break } if(goods.cost > 0){ this.node.getChildByName("free").active=false this.node.getChildByName("buy").getChildByName("cost").getComponent(Label).string=goods.cost.toString() }else{ this.node.getChildByName("free").active=true } } buy(){ console.log("购买商品"+this.smc_index) } update_inventory(){ this.node.getChildByName("inventory").getComponent(Label).string="库存:"+smc.goods[this.smc_index].inventory } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }