import { _decorator, Component, instantiate, Label, Node, Prefab, ProgressBar, tween, v3, Vec3 } from 'cc'; import { oops } from 'db://oops-framework/core/Oops'; import { ecs } from 'db://oops-framework/libs/ecs/ECS'; import { Tooltip } from '../skills/Tooltip'; import { timedCom } from '../skills/timedCom'; import { smc } from '../common/SingletonModuleComp'; import { BuffGet } from '../skills/BuffGet'; import { HeroViewComp } from './HeroViewComp'; const { ccclass, property } = _decorator; @ccclass('BuffComp') export class BuffComp extends Component { top_node:any=null; ap_node:any=null; cd_node:any=null; def_node:any=null; hp_node:any=null; crit_node:any=null; ap_cd:number=0; cd_cd:number=0; def_cd:number=0; hp_cd:number=0; crit_cd:number=0; deap_cd:number=0; decd_cd:number=0; dedef_cd:number=0; dehp_cd:number=0; decrit_cd:number=0; buff_cd:number=0; wind_cd:number=0; speek_time:number=0; start() { this.info_init() } info_init(){ this.top_node = this.node.getChildByName("top"); this.top_node.getChildByName("lv").active=(this.node.getComponent(HeroViewComp).fac == 0 ? true : false) // this.top_node.getChildByName("hp").active=(this.node.getComponent(HeroViewComp).fac == 1 ? true : false) this.top_node.getChildByName("sboss").active=this.node.getComponent(HeroViewComp).is_boss if(this.node.getComponent(HeroViewComp).hero_uuid == 9999){ this.top_node.getChildByName("lv").active=false } this.top_node.getChildByName("lv").getChildByName("lv").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).lv.toFixed(0) this.top_node.getChildByName("ihp").getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).hp.toFixed(0) this.top_node.getChildByName("iap").getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).ap.toFixed(0) this.top_node.getChildByName("ihp").active=false this.top_node.getChildByName("iap").active=false } update(deltaTime: number) { if(smc.mission.pause) return this.hp_show() if(this.wind_cd > 0 ) this.wind_cd -= deltaTime; if(this.wind_cd <= 0 && this.node.getChildByName("wind").active){ this.node.getChildByName("wind").active = false; } if(this.buff_cd > 0 ) this.buff_cd -= deltaTime; if(this.buff_cd <= 0 && this.node.getChildByName("buff").active){ this.node.getChildByName("buff").active = false; } this.in_speek(deltaTime) } hp_show(){ // if(this.node.getComponent(HeroViewComp).fac == 0) return let hp=this.node.getComponent(HeroViewComp).hp; let hp_max=this.node.getComponent(HeroViewComp).hp_max; let hp_progress= hp/hp_max; this.top_node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; if(this.node.getComponent(HeroViewComp).is_boss) return this.top_node.getChildByName("hp").active = (hp == hp_max) ? false : true; } show_shield(val:boolean){ this.node.getChildByName("shielded").active=val } update_info_hp(){ let ihp_node = this.top_node.getChildByName("ihp"); ihp_node.getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).hp.toFixed(0) } update_info_ap(){ let iap_node = this.top_node.getChildByName("iap"); iap_node.getChildByName("num").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).ap.toFixed(0) } update_info_lv(){ let lv_node = this.top_node.getChildByName("lv"); lv_node.getChildByName("lv").getComponent(Label)!.string = this.node.getComponent(HeroViewComp).lv.toFixed(0) } show_wind(t:number=1){ this.wind_cd = t; this.node.getChildByName("wind").active = true; } show_buff(t:number=1){ this.buff_cd = t; this.node.getChildByName("buff").active = true; } max_show(name:string){ var path = "game/skills/"+name; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = this.node; } show_do_buff(name:string){ var path = "game/skills/"+name; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let pos = v3(this.node.position.x,this.node.position.y+20,this.node.position.z); node.parent = this.node.parent; node.setPosition(pos); } dead(){ var path = "game/skills/dead"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let pos = v3(this.node.position.x,this.node.position.y+30,this.node.position.z); node.parent = this.node.parent; node.setPosition(pos); } in_atked() { var path = "game/skills/atked"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let pos =v3(15,30); node.setPosition(pos) node.parent = this.node; } in_iced(t:number=1,ap:number=0) { var path = "game/skills/iced"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.getComponent(timedCom).time = t; node.getComponent(timedCom).ap = ap; node.parent = this.node; } in_fired(t:number=1,ap:number=0) { var path = "game/skills/fired"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.getComponent(timedCom).time = t; node.getComponent(timedCom).ap = ap; node.parent = this.node; } in_yun(t:number=1,ap:number=0) { var path = "game/skills/yun"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.setPosition(v3(0,0)); node.getComponent(timedCom).time = t; node.getComponent(timedCom).ap = ap; node.parent = this.node; } to_speek(words:string,time:number=0.5){ this.speek_time=0.5 this.node.getChildByName("tooltip").active=true this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = words } in_speek(dt: number){ if(this.speek_time <= 0){ return; } this.speek_time -= dt; if(this.speek_time <= 0){ this.speek_time = 0; this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = ""; this.node.getChildByName("tooltip").active=false; } } tooltip(type:number=1,value:string="",s_uuid:number=1001,y:number=90){ // console.log("tooltip",type); let tip =ecs.getEntity(Tooltip); let pos = v3(0,10); pos.y=pos.y+y; tip.load(pos,type,value,s_uuid,this.node); } heathed(){ var path = "game/skills/heathed"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = this.node; } }