export const MonsetList = { 1:{ 1:[5001], } } export const BossList = { 1:{ 1:[5001], } } export const MissionNum = 3 //对应关卡数MissionMons 的索引 export const MissionMons = [ [5201,5202,5203,5204,5205,5206,5210,5211,5212], [5213,5214,5215], [5201], ] export const Missions = [ [5201,5202,5203,5204,5205,5206,5210,5211,5212,5219,5220,5221], [5213,5214,5215,5216,5217,5218], [5225,5226,5227], ] export const MissionReward = { 1:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028], 2:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028], 3:[1001,1002,1003,1004,1005,1006,1021,1022,1023,1024,1025,1026,1027,1028], } export const MBSet = { exp:10, ap_exp:100, def_exp:100, hp_exp:100, ap_add:2, def_add:1, hp_add:5, crit_add:1, dodge_add:1, ap_cost:1, def_cost:1, hp_cost:1, crit_cost:2, dodge_cost:2, } export const MissionStatus = { ready:0, ready_skill_select:1, ready_hero_select:2, playing:3, end:4, } export enum FightSet { FRIEND_WAVE_UP=2, //伙伴登场波次 MON_WAVE_TIME=10,//怪物波次时间 FRIEND_LIVE_CD=10,//伙伴复活时间 ATK_ADD_FRIEND_COUNT=4,//伙伴攻击力增加 ATK_ADD_GLOD=1,//金币增加 // ATK_TO_ATK_RATIO=0.1, // ATK_TO_HP_RATIO=0.2, // ATK_TO_SHIELD_RATIO=2, // ATK_LINES = 3, //英雄数 // MON_GOLD_ADD =2, // MON_COIN_ADD=2, // COIN_ADD=1, // DEF_RATE=0.7, // DODGE_MAX=70, // HERO_NUM=3, // AP_UPDATE_RATE=100, // AP_CHANGE_RATE=0, } export const MissionData = { gold:10,//金币 score:0,//分数 refrsh_time:5, //刷新时间 refresh_gold:3,//刷新金币 call_gold:0,//召唤金币 add_gold:1,//金币增加 change_gold:0,//金币变化 back_gold:1,//返还金币 buff_back_gold:0,//额外返还金币 buff_add_gold:0,//额外增加金币 buff_refrsh_time:0,//额外刷新时间 buff_refresh_gold:0,//额外发现所需的金币 current_wave:0, in_fight:false, fight_time:0,//战斗时间 }