import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { BoxSet } from "../common/config/BoxSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('SkillCom') @ecs.register('SkillView', false) export class SkillCom extends CCComp { /** 视图层逻辑代码分离演示 */ // start() { // // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // // this.on(ModuleEvent.Cmd, this.onHandler, this); // } speed:number = 200; range:number = 80; scale:number = 1; atk:number = 10; is_destroy:boolean = false; start() { this.node.active=true let collider = this.getComponent(Collider2D); if (collider) { // collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); } } onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { switch (selfCollider.group) { case BoxSet.HERO_SKILL: switch (otherCollider.group){ case BoxSet.MONSTER: if(this.is_destroy){ return }else{ this.is_destroy = true; this.toDestroy(); } // this.speed = 0; // this.timer = 1; // console.log("speed:"+this.speed+" | timer:"+this.timer); break; } break; case BoxSet.MONSTER_SKILL: switch (otherCollider.group){ case BoxSet.PLAYER: case BoxSet.HERO: if(!this.is_destroy){ this.is_destroy = true; this.toDestroy(); } break } } } change_collider_group(group:number){ let collider = this.getComponent(Collider2D); collider.group = group; } update(deltaTime: number) { this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z)) this.node.setPosition(v3(this.node.position.x+deltaTime*this.speed*this.scale,this.node.position.y,this.node.position.z)) if(Math.abs(this.node.position.x) > this.range) { if(this.is_destroy){ return }else{ this.is_destroy = true; this.toDestroy() } } } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { // case ModuleEvent.Cmd: // break; // } // } toDestroy() { if (this.node.isValid) { setTimeout(() => { this.ent.destroy() }, 15); } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.is_destroy=false this.node.destroy(); } }