import { v3 } from "cc" import { FacSet } from "./GameSet" import { smc } from "../SingletonModuleComp" import { BuffConf } from "./SkillSet" export enum AttrSet { ATTR_MAX = 85, } export enum HType { warrior = 0, remote = 1, mage = 2, support = 3, assassin = 4, } export const HTypeName ={ 0:"战士", 1:"远程", 2:"法师", 3:"辅助", 4:"刺客", } //fac:FacSet.HERO export const getHeroList = ()=>{ const filteredHeros = Object.values(HeroInfo).filter(item=>{ const facMatch = item.fac === FacSet.HERO; return facMatch; }); // 根据smc.heros中的数据分离拥有和未拥有的英雄 // smc.heros是一个包含英雄ID的数组,如[5001, 5002] const ownedHeros = filteredHeros.filter(item => smc.heros.includes(item.uuid)); const unownedHeros = filteredHeros.filter(item => !smc.heros.includes(item.uuid)); // 合并列表:拥有的在前,未拥有的在后 return [...ownedHeros, ...unownedHeros].map(item => item.uuid); } //fac:FacSet.MON export const getMonList = ()=>{ return Object.values(HeroInfo).filter(item=>{ const facMatch = item.fac === FacSet.MON; return facMatch ; }).map(item=>item.uuid) } export const HeroPos={ 0:{pos:v3(-240,120,0)}, 1:{pos:v3(0,120,0)}, 2:{pos:v3(0,120,0)}, } export const MonSet = { 0:{pos:v3(240,130,0)}, 1:{pos:v3(240,110,0)}, 2:{pos:v3(300,130,0)}, 3:{pos:v3(300,110,0)}, 4:{pos:v3(320,130,0)}, 5:{pos:v3(320,110,0)}, 6:{pos:v3(360,130,0)}, 7:{pos:v3(360,110,0)}, 8:{pos:v3(400,130,0)}, 9:{pos:v3(400,110,0)}, 10:{pos:v3(440,130,0)}, 11:{pos:v3(440,110,0)}, } export enum MonStart { SLINE_1=130, //上线y SLINE_2=110, //下线y START_X=240, //x起始点 START_I=60, //x轴间隔 } export enum HeroConf{ COST=1500, MAX_HP=200, MAX_MP=200, MAX_AP=20, MAX_MAP=20, MAX_DEF=20, MAX_MDEF=20, } export const getPreAttr = (uuid:number)=>{ let hp=HeroInfo[uuid].hp/HeroConf.MAX_HP let mp=HeroInfo[uuid].mp/HeroConf.MAX_MP let ap=HeroInfo[uuid].ap/HeroConf.MAX_AP let map=HeroInfo[uuid].map/HeroConf.MAX_MAP let def=HeroInfo[uuid].def/HeroConf.MAX_DEF let mdef=HeroInfo[uuid].mdef/HeroConf.MAX_MDEF return {hp:hp,mp:mp,ap:ap,map:map,def:def,mdef:mdef} } export enum HeroUpSet { MP=5, HP=10, LVMP=100, LVHP=100, LVATK=10, LVDEF=5, } export interface heroInfo{ uuid:number, name:string, path:string,fac:FacSet,kind:number,type:HType, as:number, hp:number,mp:number, ap:number,map:number, def:number,mdef:number,dis:number, speed:number,lv:number,skills:number[], buff:BuffConf[], tal:number[], info:string } export const HeroInfo: Record = { // ========== 英雄角色 ========== // 刘邦 - 领导型战士(善于用人,知人善任) 5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,as:1.5, type:HType.warrior,lv:1,hp:1000,mp:85,map:10,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6002], buff:[],tal:[7101,7201,7301],info:"楚汉争霸领袖,领导统御型战士"}, // 荆轲 - 刺客(敏捷型,高速度和暴击率) 5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,as:1.5, type:HType.assassin,lv:1,hp:80,mp:60,map:5,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6001], buff:[],tal:[7201],info:"战国刺客,刺杀专精敏捷型刺客"}, // 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击) 5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.remote,lv:1,hp:100,mp:80,map:8,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6001], buff:[],tal:[7002],info:"胡服骑射改革者,机动型高远程输出"}, // 张良 - 智谋法师(运筹帷幄,智谋型法师) 5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:88,mp:135,map:12,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6001], buff:[],tal:[7004],info:"运筹帷幄谋士,智谋型法师"}, // 屈原 - 元素法师(离骚诗韵,元素型高魔法输出) 5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:85,mp:140,map:25,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6001], buff:[],tal:[7101],info:"离骚诗韵,元素型高魔法输出"}, // 孙膑 - 谋略法师(兵法谋略,谋略型法师) 5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,as:1.5, type:HType.mage,lv:1,hp:92,mp:135,map:28,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6001], buff:[],tal:[7202],info:"兵法谋略,谋略型法师"}, // 萧何 - 后勤辅助(后勤保障,后勤型辅助) 5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,as:1.5, type:HType.support,lv:1,hp:115,mp:145,map:18,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6001], buff:[],tal:[7006],info:"后勤保障,后勤型辅助"}, //怪物 5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, 5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:150,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, 5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005], buff:[],tal:[],info:"普通怪物-战士型"}, // 1. 基础近战型 5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6005], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, 5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6005], buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"}, // 2. 快速突击型 5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:80,speed:180,skills:[6005], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, 5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:80,speed:200,skills:[6005], buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"}, // 3. 重型坦克型 5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6005], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, 5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6005], buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"}, // 4. 远程骚扰型 5210:{uuid:5210,name:"骷髅弓手",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.remote,lv:1,hp:60,mp:100,map:8,def:4,mdef:0,ap:12,dis:80,speed:110,skills:[6005], buff:[],tal:[],info:"远程骚扰型:保持距离发射箭矢,逼迫玩家走位"}, 5211:{uuid:5211,name:"法师骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.mage,lv:1,hp:55,mp:100,map:25,def:4,mdef:5,ap:10,dis:80,speed:105,skills:[6005], buff:[],tal:[],info:"远程骚扰型:保持距离释放法术弹幕,逼迫玩家走位"}, // 5. 特殊机制型 5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6005], buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"}, // 6. 精英/BOSS型 5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6005], buff:[],tal:[],info:"精英/BOSS:高血量与独特机制,波次高潮与重要经验来源"}, // 5. 特殊机制扩展 // 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan) 5214:{uuid:5214,name:"死灵法师(召唤师)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.mage,lv:1,hp:90,mp:160,map:22,def:4,mdef:6,ap:8,dis:380,speed:100,skills:[6005], buff:[],tal:[],info:"特殊机制:持续召唤小怪,需优先击杀"}, // 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动) // Attrs.HEAL_EFFECT=5 (RATIO=1),Attrs.HP_REGEN=3 (VALUE=0) 5215:{uuid:5215,name:"祭司(治疗者)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.support,lv:1,hp:100,mp:160,map:18,def:5,mdef:8,ap:6,dis:90,speed:105,skills:[6005], buff:[],tal:[],info:"特殊机制:为周围怪物提供治疗增益与持续回复"}, // 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动) // Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1) 5216:{uuid:5216,name:"光环幽灵(光环怪)",path:"mo1", fac:FacSet.MON, kind:1,as:1.5, type:HType.support,lv:1,hp:85,mp:140,map:15,def:4,mdef:7,ap:7,dis:90,speed:110,skills:[6005], buff:[],tal:[],info:"特殊机制:为周围怪物提供增益光环,加速与增益效果强化"}, };