/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, tween, Vec3,Label } from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { HeroModelComp } from "./HeroModelComp"; import { HeroSpine } from "./HeroSpine"; import { HeroViewComp } from "./HeroViewComp"; /** 角色实体 */ @ecs.register(`Hero`) export class Hero extends ecs.Entity { // 数据层 HeroModel!: HeroModelComp; // 视图层 HeroView!: HeroViewComp; protected init() { this.addComponents( HeroModelComp); } destroy(): void { this.remove(HeroViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,profession:string = "war") { var path = "game/heros/"+profession; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let label =node.getChildByName("top").getChildByName("lab_name") label.getComponent(Label)!.string = profession; var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node!; var as = node.getComponent(HeroSpine); node.setPosition(pos) node.setScale(1, 1, 1); var mv = node.getComponent(HeroViewComp)!; mv.speed=smc.heros[0].speed; this.add(mv); //移除全局列表 // console.log(ecs.query(ecs.allOf(HeroViewComp))) } }