/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { BossModelComp } from "./BossModelComp"; import { BossSpine } from "./BossSpine"; import { MoveToComp } from "../common/ecs/position/MoveTo"; import { BossViewComp } from "./BossViewComp"; import { BoxSet } from "../common/config/BoxSet"; import { MonSet } from "../common/config/heroSet"; /** 角色实体 */ @ecs.register(`Boss`) export class Boss extends ecs.Entity { // 数据层 BossModel!: BossModelComp; BossMoveTo!: MoveToComp; // 移动 // 视图层 BossView!: BossViewComp; protected init() { this.addComponents( BossModelComp); } destroy(): void { this.remove(BossViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) { var path = "game/monster/"+MonSet[uuid].path; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent=layer // var as = node.getComponent(MonSpine); // let ratio=this.set_ratio(uuid); // node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0); node.setPosition(pos) this.hero_init(uuid,node) oops.message.dispatchEvent("mon_load",this) } set_ratio(uuid:number){ let ratio=1; switch (MonSet[uuid].level) { case 2: ratio=1.05 break; case 3: ratio=1.1 break; case 4: ratio=1.15 break; case 5: ratio=1.2 break; default: ratio=1 } return ratio; } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var bs = node.getComponent(BossViewComp)!; // console.log("hero_init",buff) bs.speed =bs.ospeed = MonSet[uuid].speed; bs.boos_name= MonSet[uuid].name; bs.hp= bs.hp_max = MonSet[uuid].hp; bs.level = MonSet[uuid].level; bs.atk = MonSet[uuid].atk; bs.atk_cd = MonSet[uuid].atk_cd; bs.atk_dis = MonSet[uuid].atk_dis; bs.power = MonSet[uuid].power; bs.power_max = MonSet[uuid].power_max; bs.skill = MonSet[uuid].skill_uuid; bs.type = MonSet[uuid].type; bs.box_group = BoxSet.MONSTER; bs.scale = -1; bs.Tpos = v3(0,0,0); this.add(bs); } }