import { app } from "electron"; import { BuffAttr } from "./SkillSet"; // 装备类型 export enum EquipType { WEAPON = 1, // 武器 ARMOR = 2, // 防具 ACCESSORY = 3 // 饰品 } //装备属性起效对象 export enum EquipAttrTarget { HERO = 1, // 自身 FRIEND = 2, // 伙伴 ENEMY = 3, // 敌人 } //buff debuff起效技能类型 export enum SkillTarget { ALL = 0, FIRE = 1, WATER = 2, EARTH = 3, WIND = 4, LIGHT = 5, DARK = 6, } //特殊属性 export enum EquipSpecialAttr { ICE=1, //冰系加成 FIRE=2, //火焰加成 WIND=3, //飓风加成 FRIEND_LIVE_CD=4, //伙伴复活时间减少 ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力 ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值 ATK_ADD_GLOD=7, //攻击n次后增加金币 ATK_ADD_MASTER_ATK=8, //攻击n次后增加主将攻击力 ATK_ADD_MASTER_HP=9, //攻击n次后增加主将生命值 DOUBLE_DEAD=10, //额外死亡触发次数 DOUBLE_ATKED=11, //额外受击触发次数 FRIEND_ATKED_ADD_SKILL_STONE=12, //伙伴被攻击增加技能石 ATK_ADD_VALUE=13, //攻击n次后触发属性增加的值 额外增加值 FRIEND_GET_MASTER_EQUIP=14, //伙伴获得主将装备属性加成 } export enum Quality { WHITE = 1, GREEN = 2, BLUE = 3, PURPLE = 4, ORANGE = 5, RED = 6, } // 剑类武器UUID列表 - 根据wp.md配置 export const swordWeapons = [ // 等级1 2101, 2102, 2103, // 绿、蓝、紫 // 等级2 2201, 2202, 2203, // 绿、蓝、紫 // 等级3 2301, 2302, 2303, // 绿、蓝、紫 // 等级4 2401, 2402, 2403, // 绿、蓝、紫 // 等级5 2501, 2502, 2503, // 绿、蓝、紫 ]; // 斧类武器UUID列表 - 根据wp.md配置 export const axeWeapons = [ // 等级1 3101, 3102, 3103, // 绿、蓝、紫 // 等级2 3201, 3202, 3203, // 绿、蓝、紫 // 等级3 3301, 3302, 3303, // 绿、蓝、紫 // 等级4 3401, 3402, 3403, // 绿、蓝、紫 // 等级5 3501, 3502, 3503, // 绿、蓝、紫 ]; // 锤类武器UUID列表 - 根据wp.md配置 export const hammerWeapons = [ // 等级1 1101, 1102, 1103, // 绿、蓝、紫 // 等级2 1201, 1202, 1203, // 绿、蓝、紫 // 等级3 1301, 1302, 1303, // 绿、蓝、紫 // 等级4 1401, 1402, 1403, // 绿、蓝、紫 // 等级5 1501, 1502, 1503, // 绿、蓝、紫 ]; // 盾牌装备UUID列表 - 根据wp.md配置 export const shieldArmors = [ // 闪避型盾牌 // 等级1-5 风影圆盾(绿) 4101, 4201, 4301, 4401, 4501, // 等级1-5 流光护盾(蓝) 4102, 4202, 4302, 4402, 4502, // 等级1-5 量子闪避者(紫) 4103, 4203, 4303, 4403, 4503, // 反伤型盾牌 // 等级1-5 荆棘木盾(绿) 4111, 4211, 4311, 4411, 4511, // 等级1-5 钢铁尖刺(蓝) 4112, 4212, 4312, 4412, 4512, // 等级1-5 龙鳞反伤者(紫) 4113, 4213, 4313, 4413, 4513, // 均衡型盾牌 // 等级1-5 守护圆盾(绿) 4121, 4221, 4321, 4421, 4521, // 等级1-5 圣光壁垒(蓝) 4122, 4222, 4322, 4422, 4522, // 等级1-5 永恒守护者(紫) 4123, 4223, 4323, 4423, 4523, ]; // 饰品装备UUID列表 - 根据wp.md配置 export const accessoryItems = [ // 绿色品质饰品 (等级4-5) // 磐石戒指 7401, 7501, // 刚玉戒指 7402, 7502, // 烈阳戒指 7403, 7503, // 雷暴耳饰 7404, 7504, // 迷雾耳饰 7405, 7505, // 荆棘耳饰 7406, 7506, // 蓝色品质饰品 (等级4-5) // 星辉耳饰 7421, 7521, // 霜晶耳饰 7422, 7522, // 流光吊坠 7423, 7523, // 地脉指环 7424, 7524, // 炎阳戒指 7425, 7525, // 潮汐戒指 7426, 7526, // 紫色品质饰品 (等级4-5) // 天穹戒指 7441, 7541, // 神木戒指 7442, 7542, // 日曜戒指 7443, 7543, // 月影项链 7444, 7544, // 星尘项链 7445, 7545, // 深渊戒指 7446, 7546, // 永夜戒指 7447, 7547, ]; export const weapons = [...swordWeapons, ...axeWeapons, ...hammerWeapons]; export const armors = [...shieldArmors]; export const accessorys = [...accessoryItems]; export const equip_list = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...shieldArmors, ...accessoryItems]; /** * 根据装备类型和等级获取uuid数组 * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型) * @param level 装备等级 (可选,不传则返回该类型所有等级) * @returns uuid数组 */ export function getEquipUUIDsByTypeAndLevel(equipType?: EquipType, level?: number): number[] { const result: number[] = []; // 遍历所有装备配置 for (const [uuid, equipData] of Object.entries(EquipInfo)) { const numericUuid = parseInt(uuid); // 检查装备类型是否匹配(如果指定了类型) if (equipType === undefined || equipData.type === equipType) { // 如果指定了等级,则检查等级是否匹配 if (level !== undefined) { if (equipData.lv === level) { result.push(numericUuid); } } else { // 如果没有指定等级,则添加所有该类型的装备 result.push(numericUuid); } } } // 按UUID排序 return result.sort((a, b) => a - b); } /** * 根据装备类型获取所有等级列表 * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型的等级) * @returns 等级数组 */ export function getEquipLevelsByType(equipType?: EquipType): number[] { const levels = new Set(); // 遍历所有装备配置 for (const equipData of Object.values(EquipInfo)) { if (equipType === undefined || equipData.type === equipType) { levels.add(equipData.lv); } } // 转换为数组并排序 return Array.from(levels).sort((a, b) => a - b); } /** * 根据等级获取所有装备类型的uuid数组 * @param level 装备等级 * @returns 按类型分组的uuid数组 */ export function getEquipUUIDsByLevel(level: number): { weapons: number[]; armors: number[]; accessories: number[]; } { return { weapons: getEquipUUIDsByTypeAndLevel(EquipType.WEAPON, level), armors: getEquipUUIDsByTypeAndLevel(EquipType.ARMOR, level), accessories: getEquipUUIDsByTypeAndLevel(EquipType.ACCESSORY, level), }; } /** * 获取所有装备的uuid数组 * @returns 所有装备的uuid数组 */ export function getAllEquipUUIDs(): number[] { return getEquipUUIDsByTypeAndLevel(); } // 装备属性加成接口 export interface EquipAttribute { type: BuffAttr; // 属性类型 value: number; // 属性值 target?: EquipAttrTarget; // 属性作用目标(可选) } export interface EquipSpecialAttrData { special_attr: EquipSpecialAttr; // 特殊属性 special_attr_value: number; // 特殊属性值 } // 装备基础接口 export interface EquipData { uuid: number; // 装备唯一ID name: string; // 装备名称 type: EquipType; // 装备类型 quality: Quality; // 装备品质 lv: number; // 装备等级 path: string; // 文件名 info: string; // 装备描述 special_attr: EquipSpecialAttrData[]; // 特殊属性数组 buff: EquipAttribute[]; // 属性加成列表 } export const EquipInfo: { [key: number]: EquipData } = { // 等级1 剑类武器 2101: { uuid: 2101, name: "穿刺短剑(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: "2101", info: "攻击力增加50%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2102: { uuid: 2102, name: "寒锋长剑(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: "2102", info: "攻击力增加70%,穿透2个目标,10%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 10, target: EquipAttrTarget.HERO }, // 10%穿刺伤害 ], }, 2103: { uuid: 2103, name: "龙鳞撕裂者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: "2103", info: "攻击力增加95%,穿透3个目标,20%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害 ], }, // 等级2 剑类武器 2201: { uuid: 2201, name: "穿刺短剑(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: "2101", info: "攻击力增加80%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2202: { uuid: 2202, name: "寒锋长剑(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: "2102", info: "攻击力增加110%,穿透2个目标,15%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 15, target: EquipAttrTarget.HERO }, // 15%穿刺伤害 ], }, 2203: { uuid: 2203, name: "龙鳞撕裂者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: "2103", info: "攻击力增加140%,穿透3个目标,25%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害 ], }, // 等级3 剑类武器 2301: { uuid: 2301, name: "穿刺短剑(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: "2101", info: "攻击力增加110%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2302: { uuid: 2302, name: "寒锋长剑(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: "2102", info: "攻击力增加150%,穿透2个目标,20%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害 ], }, 2303: { uuid: 2303, name: "龙鳞撕裂者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: "2103", info: "攻击力增加185%,穿透3个目标,30%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害 ], }, // 等级4 剑类武器 2401: { uuid: 2401, name: "穿刺短剑(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: "2101", info: "攻击力增加140%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2402: { uuid: 2402, name: "寒锋长剑(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: "2102", info: "攻击力增加190%,穿透2个目标,25%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害 ], }, 2403: { uuid: 2403, name: "龙鳞撕裂者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: "2103", info: "攻击力增加240%,穿透3个目标,35%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害 ], }, // 等级5 剑类武器 2501: { uuid: 2501, name: "穿刺短剑(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: "2101", info: "攻击力增加170%,穿透1个目标", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2502: { uuid: 2502, name: "寒锋长剑(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: "2102", info: "攻击力增加230%,穿透2个目标,30%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害 ], }, 2503: { uuid: 2503, name: "龙鳞撕裂者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: "2103", info: "攻击力增加290%,穿透3个目标,40%穿刺伤害", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害 ], }, // === 斧类武器配置 === // 等级1 斧类武器 3101: { uuid: 3101, name: "风暴战斧(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: "3101", info: "攻击力增加100%,风怒概率20%,击退概率15%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 20, target: EquipAttrTarget.HERO }, // 风怒概率20% ], }, 3102: { uuid: 3102, name: "寒锋巨斧(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: "3102", info: "攻击力增加130%,风怒概率30%,击退概率20%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30% { type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20% ], }, 3103: { uuid: 3103, name: "龙鳞撕裂者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: "3103", info: "攻击力增加160%,风怒概率40%,击退概率25%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% { type: BuffAttr.KNOCKBACK, value: 25, target: EquipAttrTarget.HERO }, // 击退概率25% ], }, // 等级2 斧类武器 3201: { uuid: 3201, name: "风暴战斧(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: "3101", info: "攻击力增加130%,风怒概率25%,击退概率18%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 25, target: EquipAttrTarget.HERO }, // 风怒概率25% ], }, 3202: { uuid: 3202, name: "寒锋巨斧(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: "3102", info: "攻击力增加170%,风怒概率35%,击退概率23%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35% { type: BuffAttr.KNOCKBACK, value: 23, target: EquipAttrTarget.HERO }, // 击退概率23% ], }, 3203: { uuid: 3203, name: "龙鳞撕裂者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: "3103", info: "攻击力增加200%,风怒概率45%,击退概率28%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% { type: BuffAttr.KNOCKBACK, value: 28, target: EquipAttrTarget.HERO }, // 击退概率28% ], }, // 等级3 斧类武器 3301: { uuid: 3301, name: "风暴战斧(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: "3101", info: "攻击力增加160%,风怒概率30%,击退概率21%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30% ], }, 3302: { uuid: 3302, name: "寒锋巨斧(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: "3102", info: "攻击力增加210%,风怒概率40%,击退概率26%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% { type: BuffAttr.KNOCKBACK, value: 26, target: EquipAttrTarget.HERO }, // 击退概率26% ], }, 3303: { uuid: 3303, name: "龙鳞撕裂者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: "3103", info: "攻击力增加240%,风怒概率50%,击退概率31%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% { type: BuffAttr.KNOCKBACK, value: 31, target: EquipAttrTarget.HERO }, // 击退概率31% ], }, // 等级4 斧类武器 3401: { uuid: 3401, name: "风暴战斧(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: "3101", info: "攻击力增加190%,风怒概率35%,击退概率24%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35% ], }, 3402: { uuid: 3402, name: "寒锋巨斧(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: "3102", info: "攻击力增加250%,风怒概率45%,击退概率29%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% { type: BuffAttr.KNOCKBACK, value: 29, target: EquipAttrTarget.HERO }, // 击退概率29% ], }, 3403: { uuid: 3403, name: "龙鳞撕裂者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: "3103", info: "攻击力增加280%,风怒概率75%,击退概率34%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75% { type: BuffAttr.KNOCKBACK, value: 34, target: EquipAttrTarget.HERO }, // 击退概率34% ], }, // 等级5 斧类武器 3501: { uuid: 3501, name: "风暴战斧(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: "3101", info: "攻击力增加220%,风怒概率40%,击退概率27%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% { type: BuffAttr.KNOCKBACK, value: 20, target: EquipAttrTarget.HERO }, // 击退概率20% ], }, 3502: { uuid: 3502, name: "寒锋巨斧(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: "3102", info: "攻击力增加280%,风怒概率50%,击退概率32%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% { type: BuffAttr.KNOCKBACK, value: 32, target: EquipAttrTarget.HERO }, // 击退概率32% ], }, 3503: { uuid: 3503, name: "龙鳞撕裂者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: "3103", info: "攻击力增加340%,风怒概率60%,击退概率37%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60% { type: BuffAttr.KNOCKBACK, value: 37, target: EquipAttrTarget.HERO }, // 击退概率37% ], }, // === 锤类武器配置 === // 等级1 锤类武器 1101: { uuid: 1101, name: "碎骨战锤(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: "5101", info: "攻击力增加120%,暴击率10%,击晕概率15%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10% ], }, 1102: { uuid: 1102, name: "雷霆重锤(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: "5102", info: "攻击力增加150%,暴击率15%,击晕概率20%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% ], }, 1103: { uuid: 1103, name: "泰坦粉碎者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: "5103", info: "攻击力增加180%,暴击率20%,击晕概率25%,暴击伤害+50%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% { type: BuffAttr.CRITICAL_DMG, value: 50, target: EquipAttrTarget.HERO }, // 暴击伤害+50% ], }, // 等级2 锤类武器 1201: { uuid: 1201, name: "碎骨战锤(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: "5101", info: "攻击力增加150%,暴击率12%,击晕概率18%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 12, target: EquipAttrTarget.HERO }, // 暴击率12% ], }, 1202: { uuid: 1202, name: "雷霆重锤(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: "5102", info: "攻击力增加190%,暴击率18%,击晕概率23%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% ], }, 1203: { uuid: 1203, name: "泰坦粉碎者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: "5103", info: "攻击力增加220%,暴击率23%,击晕概率28%,暴击伤害+55%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 23, target: EquipAttrTarget.HERO }, // 暴击率23% { type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55% ], }, // 等级3 锤类武器 1301: { uuid: 1301, name: "碎骨战锤(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: "5101", info: "攻击力增加180%,暴击率14%,击晕概率21%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 14, target: EquipAttrTarget.HERO }, // 暴击率14% ], }, 1302: { uuid: 1302, name: "雷霆重锤(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: "5102", info: "攻击力增加230%,暴击率21%,击晕概率26%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 21, target: EquipAttrTarget.HERO }, // 暴击率21% ], }, 1303: { uuid: 1303, name: "泰坦粉碎者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: "5103", info: "攻击力增加260%,暴击率26%,击晕概率31%,暴击伤害+60%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 26, target: EquipAttrTarget.HERO }, // 暴击率26% { type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60% ], }, // 等级4 锤类武器 1401: { uuid: 1401, name: "碎骨战锤(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: "5101", info: "攻击力增加210%,暴击率16%,击晕概率24%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 16, target: EquipAttrTarget.HERO }, // 暴击率16% ], }, 1402: { uuid: 1402, name: "雷霆重锤(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: "5102", info: "攻击力增加270%,暴击率24%,击晕概率29%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 24, target: EquipAttrTarget.HERO }, // 暴击率24% ], }, 1403: { uuid: 1403, name: "泰坦粉碎者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: "5103", info: "攻击力增加300%,暴击率29%,击晕概率34%,暴击伤害+65%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 29, target: EquipAttrTarget.HERO }, // 暴击率29% { type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65% ], }, // 等级5 锤类武器 1501: { uuid: 1501, name: "碎骨战锤(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: "5101", info: "攻击力增加240%,暴击率18%,击晕概率27%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 18, target: EquipAttrTarget.HERO }, // 暴击率18% ], }, 1502: { uuid: 1502, name: "雷霆重锤(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: "5102", info: "攻击力增加310%,暴击率27%,击晕概率32%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 27, target: EquipAttrTarget.HERO }, // 暴击率27% ], }, 1503: { uuid: 1503, name: "泰坦粉碎者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: "5103", info: "攻击力增加360%,暴击率32%,击晕概率37%,暴击伤害+70%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 32, target: EquipAttrTarget.HERO }, // 暴击率32% { type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70% ], }, // === 盾牌装备配置 === // === 闪避型盾牌 === // 等级1 闪避型盾牌 4101: { uuid: 4101, name: "风影圆盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: "4101", info: "生命值+20%,闪避25%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 20, target: EquipAttrTarget.HERO }, // HP+20% { type: BuffAttr.DODGE, value: 25, target: EquipAttrTarget.HERO }, // 闪避25% ], }, 4102: { uuid: 4102, name: "流光护盾(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: "4102", info: "生命值+24%,闪避28%,Debuff减免8%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% ], }, 4103: { uuid: 4103, name: "量子闪避者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: "4103", info: "生命值+28%,闪避32%,免伤5%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% { type: BuffAttr.DODGE, value: 32, target: EquipAttrTarget.HERO }, // 闪避32% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, // 等级2 闪避型盾牌 4201: { uuid: 4201, name: "风影圆盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: "4101", info: "生命值+24%,闪避28%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 24, target: EquipAttrTarget.HERO }, // HP+24% { type: BuffAttr.DODGE, value: 28, target: EquipAttrTarget.HERO }, // 闪避28% ], }, 4202: { uuid: 4202, name: "流光护盾(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: "4102", info: "生命值+28%,闪避31%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4203: { uuid: 4203, name: "量子闪避者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: "4103", info: "生命值+32%,闪避35%,免伤7%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% ], }, // 等级3 闪避型盾牌 4301: { uuid: 4301, name: "风影圆盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: "4101", info: "生命值+28%,闪避31%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 28, target: EquipAttrTarget.HERO }, // HP+28% { type: BuffAttr.DODGE, value: 31, target: EquipAttrTarget.HERO }, // 闪避31% ], }, 4302: { uuid: 4302, name: "流光护盾(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: "4102", info: "生命值+32%,闪避34%,Debuff减免12%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% ], }, 4303: { uuid: 4303, name: "量子闪避者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: "4103", info: "生命值+36%,闪避38%,免伤9%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% { type: BuffAttr.DODGE, value: 38, target: EquipAttrTarget.HERO }, // 闪避38% { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% ], }, // 等级4 闪避型盾牌 4401: { uuid: 4401, name: "风影圆盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: "4101", info: "生命值+32%,闪避34%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, // HP+32% { type: BuffAttr.DODGE, value: 34, target: EquipAttrTarget.HERO }, // 闪避34% ], }, 4402: { uuid: 4402, name: "流光护盾(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: "4102", info: "生命值+36%,闪避37%,Debuff减免14%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% ], }, 4403: { uuid: 4403, name: "量子闪避者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: "4103", info: "生命值+40%,闪避41%,免伤11%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DODGE, value: 41, target: EquipAttrTarget.HERO }, // 闪避41% { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% ], }, // 等级5 闪避型盾牌 4501: { uuid: 4501, name: "风影圆盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: "4101", info: "生命值+36%,闪避37%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, // HP+36% { type: BuffAttr.DODGE, value: 37, target: EquipAttrTarget.HERO }, // 闪避37% ], }, 4502: { uuid: 4502, name: "流光护盾(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: "4102", info: "生命值+40%,闪避40%,Debuff减免16%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% ], }, 4503: { uuid: 4503, name: "量子闪避者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: "4103", info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1}, ], buff: [ { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44% { type: BuffAttr.DODGE, value: 44, target: EquipAttrTarget.HERO }, // 闪避44% { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% ], }, // === 反伤型盾牌 === // 等级1 反伤型盾牌 4111: { uuid: 4111, name: "荆棘木盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: "4111", info: "生命值+60%,反伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, // 反伤15% ], }, 4112: { uuid: 4112, name: "钢铁尖刺(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: "4112", info: "生命值+68%,反伤18%,Debuff减免8%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% ], }, 4113: { uuid: 4113, name: "龙鳞反伤者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: "4113", info: "生命值+76%,反伤22%,免伤5%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% { type: BuffAttr.REFLECT, value: 22, target: EquipAttrTarget.HERO }, // 反伤22% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, // 等级2 反伤型盾牌 4211: { uuid: 4211, name: "荆棘木盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: "4111", info: "生命值+68%,反伤18%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 68, target: EquipAttrTarget.HERO }, // HP+68% { type: BuffAttr.REFLECT, value: 18, target: EquipAttrTarget.HERO }, // 反伤18% ], }, 4212: { uuid: 4212, name: "钢铁尖刺(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: "4112", info: "生命值+76%,反伤21%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4213: { uuid: 4213, name: "龙鳞反伤者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: "4113", info: "生命值+84%,反伤25%,免伤7%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEF, value: 7, target: EquipAttrTarget.HERO }, // 免伤7% ], }, // 等级3 反伤型盾牌 4311: { uuid: 4311, name: "荆棘木盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: "4111", info: "生命值+76%,反伤21%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 76, target: EquipAttrTarget.HERO }, // HP+76% { type: BuffAttr.REFLECT, value: 21, target: EquipAttrTarget.HERO }, // 反伤21% ], }, 4312: { uuid: 4312, name: "钢铁尖刺(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: "4112", info: "生命值+84%,反伤24%,Debuff减免12%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% ], }, 4313: { uuid: 4313, name: "龙鳞反伤者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: "4113", info: "生命值+92%,反伤28%,免伤9%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% { type: BuffAttr.REFLECT, value: 28, target: EquipAttrTarget.HERO }, // 反伤28% { type: BuffAttr.DEF, value: 9, target: EquipAttrTarget.HERO }, // 免伤9% ], }, // 等级4 反伤型盾牌 4411: { uuid: 4411, name: "荆棘木盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: "4111", info: "生命值+84%,反伤24%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 84, target: EquipAttrTarget.HERO }, // HP+84% { type: BuffAttr.REFLECT, value: 24, target: EquipAttrTarget.HERO }, // 反伤24% ], }, 4412: { uuid: 4412, name: "钢铁尖刺(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: "4112", info: "生命值+92%,反伤27%,Debuff减免14%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% ], }, 4413: { uuid: 4413, name: "龙鳞反伤者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: "4113", info: "生命值+100%,反伤31%,免伤11%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% { type: BuffAttr.REFLECT, value: 31, target: EquipAttrTarget.HERO }, // 反伤31% { type: BuffAttr.DEF, value: 11, target: EquipAttrTarget.HERO }, // 免伤11% ], }, // 等级5 反伤型盾牌 4511: { uuid: 4511, name: "荆棘木盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: "4111", info: "生命值+92%,反伤27%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 92, target: EquipAttrTarget.HERO }, // HP+92% { type: BuffAttr.REFLECT, value: 27, target: EquipAttrTarget.HERO }, // 反伤27% ], }, 4512: { uuid: 4512, name: "钢铁尖刺(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: "4112", info: "生命值+100%,反伤30%,Debuff减免16%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO }, // HP+100% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% ], }, 4513: { uuid: 4513, name: "龙鳞反伤者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: "4113", info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1}, ], buff: [ { type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108% { type: BuffAttr.REFLECT, value: 34, target: EquipAttrTarget.HERO }, // 反伤34% { type: BuffAttr.DEF, value: 13, target: EquipAttrTarget.HERO }, // 免伤13% ], }, // === 均衡型盾牌 === // 等级1 均衡型盾牌 4121: { uuid: 4121, name: "守护圆盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: "4121", info: "生命值+40%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, 4122: { uuid: 4122, name: "圣光壁垒(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: "4122", info: "生命值+48%,免伤12%,Debuff减免8%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% { type: BuffAttr.DEBUFF_DOWN, value: 8, target: EquipAttrTarget.HERO }, // Debuff减免8% ], }, 4123: { uuid: 4123, name: "永恒守护者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: "4123", info: "生命值+56%,免伤15%,闪避5%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5% ], }, // 等级2 均衡型盾牌 4221: { uuid: 4221, name: "守护圆盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: "4121", info: "生命值+48%,免伤12%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 48, target: EquipAttrTarget.HERO }, // HP+48% { type: BuffAttr.DEF, value: 12, target: EquipAttrTarget.HERO }, // 免伤12% ], }, 4222: { uuid: 4222, name: "圣光壁垒(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: "4122", info: "生命值+56%,免伤14%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4223: { uuid: 4223, name: "永恒守护者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: "4123", info: "生命值+64%,免伤17%,闪避7%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, // 免伤17% { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, // 闪避7% ], }, // 等级3 均衡型盾牌 4321: { uuid: 4321, name: "守护圆盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: "4121", info: "生命值+56%,免伤14%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, // HP+56% { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, // 免伤14% ], }, 4322: { uuid: 4322, name: "圣光壁垒(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: "4122", info: "生命值+64%,免伤16%,Debuff减免12%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% { type: BuffAttr.DEBUFF_DOWN, value: 12, target: EquipAttrTarget.HERO }, // Debuff减免12% ], }, 4323: { uuid: 4323, name: "永恒守护者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: "4123", info: "生命值+72%,免伤19%,闪避9%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% { type: BuffAttr.DEF, value: 19, target: EquipAttrTarget.HERO }, // 免伤19% { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, // 闪避9% ], }, // 等级4 均衡型盾牌 4421: { uuid: 4421, name: "守护圆盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: "4121", info: "生命值+64%,免伤16%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, // HP+64% { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, // 免伤16% ], }, 4422: { uuid: 4422, name: "圣光壁垒(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: "4122", info: "生命值+72%,免伤18%,Debuff减免14%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18% { type: BuffAttr.DEBUFF_DOWN, value: 14, target: EquipAttrTarget.HERO }, // Debuff减免14% ], }, 4423: { uuid: 4423, name: "永恒守护者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: "4123", info: "生命值+80%,免伤21%,闪避11%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.DEF, value: 21, target: EquipAttrTarget.HERO }, // 免伤21% { type: BuffAttr.DODGE, value: 11, target: EquipAttrTarget.HERO }, // 闪避11% ], }, // 等级5 均衡型盾牌 4521: { uuid: 4521, name: "守护圆盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: "4121", info: "生命值+72%,免伤18%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 72, target: EquipAttrTarget.HERO }, // HP+72% { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, // 免伤18% ], }, 4522: { uuid: 4522, name: "圣光壁垒(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: "4122", info: "生命值+80%,免伤20%,Debuff减免16%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% { type: BuffAttr.DEBUFF_DOWN, value: 16, target: EquipAttrTarget.HERO }, // Debuff减免16% ], }, 4523: { uuid: 4523, name: "永恒守护者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: "4123", info: "生命值+88%,免伤23%,闪避13%,被攻5次+1技能点", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE, special_attr_value: 5}, ], buff: [ { type: BuffAttr.HP, value: 88, target: EquipAttrTarget.HERO }, // HP+88% { type: BuffAttr.DEF, value: 23, target: EquipAttrTarget.HERO }, // 免伤23% { type: BuffAttr.DODGE, value: 13, target: EquipAttrTarget.HERO }, // 闪避13% ], }, // === 饰品装备配置 === // === 绿色品质饰品 === // 磐石戒指 7401: { uuid: 7401, name: "磐石戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7401", info: "生命值+56%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 56, target: EquipAttrTarget.HERO }, ], }, 7501: { uuid: 7501, name: "磐石戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7401", info: "生命值+64%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 64, target: EquipAttrTarget.HERO }, ], }, // 刚玉戒指 7402: { uuid: 7402, name: "刚玉戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7402", info: "免伤+22%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 22, target: EquipAttrTarget.HERO }, ], }, 7502: { uuid: 7502, name: "刚玉戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7402", info: "免伤+25%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, ], }, // 烈阳戒指 7403: { uuid: 7403, name: "烈阳戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7403", info: "攻击+50%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, ], }, 7503: { uuid: 7503, name: "烈阳戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7403", info: "攻击+56%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 56, target: EquipAttrTarget.HERO }, ], }, // 雷暴耳饰 7404: { uuid: 7404, name: "雷暴耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7404", info: "暴伤+35%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, 7504: { uuid: 7504, name: "雷暴耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7404", info: "暴伤+40%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, ], }, // 迷雾耳饰 7405: { uuid: 7405, name: "迷雾耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7405", info: "闪避+12%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO }, ], }, 7505: { uuid: 7505, name: "迷雾耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7405", info: "闪避+14%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 14, target: EquipAttrTarget.HERO }, ], }, // 荆棘耳饰 7406: { uuid: 7406, name: "荆棘耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: "7406", info: "反伤+14%", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO }, ], }, 7506: { uuid: 7506, name: "荆棘耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: "7406", info: "反伤+16%", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 16, target: EquipAttrTarget.HERO }, ], }, // === 蓝色品质饰品 === // 星辉耳饰 7421: { uuid: 7421, name: "星辉耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7421", info: "生命值+36%,免伤+14%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 14, target: EquipAttrTarget.HERO }, ], }, 7521: { uuid: 7521, name: "星辉耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7421", info: "生命值+40%,免伤+16%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, ], }, // 霜晶耳饰 7422: { uuid: 7422, name: "霜晶耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7422", info: "攻击+36%,暴伤+25%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 36, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, ], }, 7522: { uuid: 7522, name: "霜晶耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7422", info: "攻击+40%,暴伤+28%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, ], }, // 流光吊坠 7423: { uuid: 7423, name: "流光吊坠(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7423", info: "生命值+32%,闪避+8%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 32, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO }, ], }, 7523: { uuid: 7523, name: "流光吊坠(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7423", info: "生命值+36%,闪避+9%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 9, target: EquipAttrTarget.HERO }, ], }, // 地脉指环 7424: { uuid: 7424, name: "地脉指环(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7424", info: "免伤+15%,反伤+9%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO }, ], }, 7524: { uuid: 7524, name: "地脉指环(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7424", info: "免伤+17%,反伤+10%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 17, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, ], }, // 炎阳戒指 7425: { uuid: 7425, name: "炎阳戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7425", info: "攻击+40%,闪避+7%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 7, target: EquipAttrTarget.HERO }, ], }, 7525: { uuid: 7525, name: "炎阳戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7425", info: "攻击+44%,闪避+8%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 8, target: EquipAttrTarget.HERO }, ], }, // 潮汐戒指 7426: { uuid: 7426, name: "潮汐戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: "7426", info: "暴伤+28%,反伤+8%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 8, target: EquipAttrTarget.HERO }, ], }, 7526: { uuid: 7526, name: "潮汐戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: "7426", info: "暴伤+32%,反伤+9%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 9, target: EquipAttrTarget.HERO }, ], }, // === 紫色品质饰品 === // 天穹戒指 7441: { uuid: 7441, name: "天穹戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7441", info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+2", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, ], }, 7541: { uuid: 7541, name: "天穹戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7441", info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+4", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 4}, ], buff: [ { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, ], }, // 神木戒指 7442: { uuid: 7442, name: "神木戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7442", info: "攻击+44%,暴伤+30%,伙伴获得主将装备属性加成10%", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 10}, ], buff: [ { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, 7542: { uuid: 7542, name: "神木戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7442", info: "攻击+50%,暴伤+34%,伙伴获得主将装备属性加成20%", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 20}, ], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO }, ], }, // 日曜戒指 7443: { uuid: 7443, name: "日曜戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7443", info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+2/生命值+10", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2}, {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10}, ], buff: [ { type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, ], }, 7543: { uuid: 7543, name: "日曜戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7443", info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+4/生命值+20", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 4}, {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 20}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 48, target: EquipAttrTarget.HERO }, ], }, // 月影项链 7444: { uuid: 7444, name: "月影项链(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7444", info: "免伤+16%,暴伤+28%,攻击触发增加伙伴攻击力+3/生命值+10", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 3}, {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 10}, ], buff: [ { type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 28, target: EquipAttrTarget.HERO }, ], }, 7544: { uuid: 7544, name: "月影项链(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7444", info: "免伤+18%,暴伤+32%,攻击触发增加伙伴攻击力+6/生命值+25", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 6}, {special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 25}, ], buff: [ { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, ], }, // 星尘项链 7445: { uuid: 7445, name: "星尘项链(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7445", info: "闪避+10%,攻击+44%,伙伴复活时间减少30%", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 30}, ], buff: [ { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO }, ], }, 7545: { uuid: 7545, name: "星尘项链(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7445", info: "闪避+12%,攻击+50%,伙伴复活时间减少50%", special_attr: [ {special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 50}, ], buff: [ { type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, ], }, // 深渊戒指 7446: { uuid: 7446, name: "深渊戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7446", info: "反伤+12%,生命值+44%,双倍死亡触发+1", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1}, ], buff: [ { type: BuffAttr.REFLECT, value: 12, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, ], }, 7546: { uuid: 7546, name: "深渊戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7446", info: "反伤+14%,生命值+50%,双倍死亡触发+2", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 2}, ], buff: [ { type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, ], }, // 永夜戒指 7447: { uuid: 7447, name: "永夜戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: "7447", info: "免伤+18%,暴伤+32%,双倍受击触发+1", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1}, ], buff: [ { type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 32, target: EquipAttrTarget.HERO }, ], }, 7547: { uuid: 7547, name: "永夜戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: "7447", info: "免伤+20%,暴伤+36%,双倍受击触发+2", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 2}, ], buff: [ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 36, target: EquipAttrTarget.HERO }, ], }, }