import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { SkillSet } from "../common/config/SkillSet"; import { HeroModelComp } from "../hero/HeroModelComp"; import { RewardSet } from "../common/config/RewardSet"; import { GameSet } from "../common/config/BoxSet"; import { GameMap } from "./GameMap"; import { MapModelComp } from "./model/MapModelComp"; import { Talent } from "../Role/Talent"; import { Talents } from "../common/config/TalentSet"; import { HeroViewComp } from "../hero/HeroViewComp"; import { BossViewComp } from "../Boss/BossViewComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { touch_time:number = 0 in_touch:boolean = false protected onLoad(): void { } start() { this.hh_hide() this.m_hide() } show_info(uuid:number,type:number){ console.log("show_info",uuid) } protected update(dt: number): void { if(smc.vmdata.game_over||smc.vmdata.game_pause){ return } } hh_show(){ let node=this.node.getChildByName("hero_home") node.active = true tween(node).to( 0.1,{ position: v3(0,node.position.y)}, ).start(); } hh_hide(){ let node=this.node.getChildByName("hero_home") node.active = false // tween(node).to( 0.1,{ position: v3(2000,node.position.y)}, ).start(); } mh_show(){ this.node.getChildByName("mission_home").active=true; } mh_hide(){ this.node.getChildByName("mission_home").active=false; } m_show(){ this.node.getChildByName("mission").active = true; } m_hide(){ this.node.getChildByName("mission").active = false; } to_mission(){ this.hh_hide() this.mh_show() this.m_hide() this.node.getChildByName("bar").active=true; this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=true this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false } mission_start(){ this.node.getChildByName("bar").active=false; this.mh_hide() this.m_show(); smc.vmdata.mission.play = true; // oops.message.dispatchEvent("mission_start") } to_home(){ this.mh_hide() this.hh_hide() this.m_hide() this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=true } to_hero(){ this.mh_hide() this.hh_show() this.m_hide() this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=true this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }