import { _decorator,Label,resources,Sprite,SpriteAtlas,v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HeroCard } from "../monster/HeroCard"; import { HeroCardViewComp } from "../monster/HeroCardViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { CardList } from "../common/config/CardSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { card_level:number = 1; in_load:boolean = false card1:any ={x:0,y:0,uuid:1101,type:1,active:false} card2:any ={x:0,y:0,uuid:1102,type:1,active:false} card3:any ={x:0,y:0,uuid:1103,type:1,active:false} card4:any ={x:0,y:0,uuid:1104,type:1,active:false} card5:any ={x:0,y:0,uuid:1105,type:1,active:false} card6:any ={x:0,y:0,uuid:1106,type:1,active:false} start() { this.load_cards() // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { // case ModuleEvent.Cmd: // break; // } // } shuaxin(dt: number) { smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt; if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) { smc.vm_data.shuaxin.min = 0; this.load_cards() } } // cards_update(){ // if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){ // smc.vm_data.gold.min -= smc.vm_data.cards.up_cost; // smc.vm_data.cards.level += 1; // smc.vm_data.gold.max +=2; // smc.vm_data.cards.up_cost += 2 // if(smc.vm_data.cards.level >= smc.vm_data.cards.level_max){ // smc.vm_data.cards.level = smc.vm_data.cards.level_max; // smc.vm_data.cards.up_cost = 11 // } // console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost) // }else{ // oops.gui.toast("金币不够"); // } // } palyer_ref(){ if (this.in_load) { return } if((smc.vm_data.shuaxin.max-smc.vm_data.shuaxin.min) < 0.5 ){ oops.gui.toast("马上就要刷新了") return } if(smc.vm_data.shuaxin.min < 0.5){ oops.gui.toast("不要刷新太快哦") return } if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) { oops.gui.toast("金币不足") return } smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost; this.load_cards() smc.vm_data.shuaxin.min = -5 if(smc.vm_data.shuaxin.min <=0 ){ smc.vm_data.shuaxin.min = 0 } } load_cards() { this.in_load = true let card:any=null for (let index = 1; index <= 6; index++) { card=RandomManager.instance.getRandomByObjectList(CardList, 1); this['card'+index].uuid=card[0].uuid this['card'+index].type=card[0].type let url: string = ""; let pathName: string = ""; let name: string = ""; let level: number = 0; let { uuid, type } = card[0]; switch (type) { case 1: url = "game/heros/heros"; ({ path: pathName, name, level } = smc.heros[uuid]); break; case 2: url = "game/heros/skill"; ({ path: pathName, name, level } = smc.skills[uuid]); break; case 3: default: url = "game/heros/skill"; ({ path: pathName, name, level } = smc.skills[uuid]); } let node=this.node.getChildByName('cards').getChildByName('card'+index) node.getChildByName('cost').getComponent(Label).string=level.toString() node.getChildByName('name').getComponent(Label).string=name // const sprite = node.getChildByName("item").getComponent(Sprite); // console.log(this['card'+index],url,pathName,sprite) resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("item").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(pathName); }); this['card'+index].active=true } } load_card(){ } protected update(dt: number): void { this.shuaxin(dt) } get_card_list(){ let list = RandomManager.instance.getRandomByObjectList(CardList, 1); return list } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }