import { _decorator,NodeEventType,EventTouch } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CsuoComp') @ecs.register('Csuo', false) export class CsuoComp extends CCComp { protected onLoad() { // this.node.on(NodeEventType.TOUCH_START, this.onTouch, this); } onTouch() { if(smc.vm_data.gems < smc.vm_data.unlock){ oops.gui.toast("金币不足") return } smc.vm_data.gems=smc.vm_data.gems-smc.vm_data.unlock; this.node.active=false; } onOk(){ this.node.active=false; } oncancel(){ smc.vm_data.power.min=smc.vm_data.power.min+1; } /** * * * @param params 参数 * { * title: 标题 * content: 内容 * okWord: ok按钮上的文字 * okFunc: 确认时执行的方法 * cancelWord: 取消按钮的文字 * cancelFunc: 取消时执行的方法 * needCancel: 是否需要取消按钮 * } */ /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { // case ModuleEvent.Cmd: // break; // } // } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }