import { log } from "cc" export enum TGroup { Self = 0, // 自身 Ally = 1, // 所有敌人 Team = 2, // 所有友方 Enemy = 3, // 敌方单位 All = 4 // 所有单位 } export enum TType { /** 前排目标(最靠近敌方阵营的单位) */ Frontline = 1, // 最前排单位 /** 后排目标(离敌方阵营最远的单位) */ Backline = 2, // 最后排单位 /** 生命值最低的目标 */ LowestHP = 3, // 最低生命值 /** 生命值最高的目标 */ HighestHP = 4, // 最高生命值 /** 近战职业目标 */ Melee =5, // 近战职业 /** 远程职业目标 */ Ranged =6, // 远程职业 /** 辅助职业目标 */ SupportClass =7, // 辅助职业 /** 随机目标 */ Random =8 // 随机目标 } export enum DTType { single = 0, range = 1, } export enum skRun { runing = 0, dead = 1, } export enum SType { damage = 0, heal = 1, shield = 2, buff = 3, zhaohuan = 4, } //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 export enum CdType { SkillCD = 0, // 使用技能配置的cd HeroCD = 1, // 使用英雄公共CD HeroPower = 2, // 能量型技能(需满能量) AtkCount = 3, // 攻击次数触发 BeAtkCount = 4, // 被攻击次数触发 } //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 export enum AType { linear = 0, // 直线 parabolic = 1, // 抛射物 fixedStart = 2, // 固定在出发点 fixedEnd = 3, // 固定在终点 StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能 } export enum RType { linear = 0, //直线 bezier = 1, //贝塞尔 fixed = 2, //固定 } export enum EType { animationEnd = 0, timeEnd = 1, distanceEnd = 2, collision = 3, countEnd = 4, } //debuff类型 export enum DebuffAttr { STUN = 1, //眩晕 SLOW = 2, //减速 FROST = 3, //冰冻 BURN = 4, //易伤 DECD = 5, //减cd DEHP = 6, //减hp DEATK = 7, //减atk DECOUNT = 8, //减攻击次数 BACK = 9, //击退 CRITICAL = 10, //自身暴击率降低 DODGE = 11, //闪避 } //buff类型 export enum BuffAttr { ATK = 1, // 攻击力 WFUNY = 2, // 风怒 ATK_CD = 3, // 攻击速度 HP = 4, // 生命值 DEF = 5, // 免伤 SKILL_DMG = 6, // 技能效果 SKILL_CD = 7, // 技能冷却缩减 CARD_EFFECT = 8, // 卡牌效果 CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次 CRITICAL = 9, //暴击率 CRITICAL_DMG = 10, //暴击伤害 CRITICAL_NO = 11, //暴击免疫 DODGE = 12, //闪避 DODGE_NO = 13, //闪避免疫 DEBUFF_COUNT = 14, //debuff次数 DEBUFF_VALUE = 15, //debuff效果 DEBUFF_UP = 16, //debuff概率提升 DEBUFF_DOWN = 17, //被debuff概率降低 PUNCTURE = 18, //穿刺敌人伤害后方敌人 PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成 FROST_RATIO = 20, //冰冻比率 REFLECT = 21, //反伤比率 KNOCKBACK = 22, //击退概率 BURN_COUNT = 23, //易伤额外次数 } export const geDebuffNum=()=>{ return { STUN:0, //眩晕 SLOW:0, //减速 FROST:0, //冰冻 BURN:0, //易伤 DECD:0, //减cd DEHP:0, //减hp DEATK:0, //减atk DECOUNT:0, //减攻击次数 CRITICAL:0, //暴击 DODGE:0, //闪避 } } export const getBuffNum=()=>{ return { ATK:0, // 攻击力 WFUNY:0, // 风怒概率 ATK_CD:0, // 攻击速度 HP:0, // 生命值 DEF:0, // 免伤 SKILL_DMG:0, // 技能效果 SKILL_CD:0, // 技能冷却缩减 CARD_EFFECT:0, // 卡牌效果 CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次 CRITICAL:0, //暴击 CRITICAL_DMG:0, //暴击伤害 CRITICAL_NO:0, //暴击免疫 DODGE:0, //闪避 DODGE_NO:0, //闪避免疫 DEBUFF_COUNT:0, //debuff次数 DEBUFF_VALUE:0, //debuff效果 DEBUFF_UP:0, //debuff概率提升 DEBUFF_DOWN:0, //被debuff概率降低 PUNCTURE:0, //穿刺敌人伤害后方敌人 PUNCTURE_DMG:0, //穿刺敌人伤害后方敌人伤害加成 FROST_RATIO:0, //冰冻比率 REFLECT:0, //反伤比率 KNOCKBACK:0, //击退概率 BURN_COUNT:0, //易伤额外次数 } } export enum Quality{ WHITE=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, } /* path: 图片地址 [debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退 depb:触发比率 debtime :持续时间 derate:伤害比率 deV:0,deC:0,deR:100,in:持续时间 count:触发次数 def:增加防御比例 apup:增加攻击比例 ap:施法者攻击 mhp:增加最大生命比例 hp:增加当前生命比例 cd:buff/debuff持续时间 /debhit:1,hited:伤害时间 shield:增加护盾占最大生命比例 heal:0,speed:移动速度 hero:召唤物英雄id cost:10,info:技能描述 debuff 按次数进行结算,在多次生效内,有一定的叠加,debuff.deC为次数,debuff.deV为效果 */ export const HeroSkillList = [6001,6001,6001,6001,6001,6001] export const getSkills=(quality:number)=>{ const heroSkills: number[] = []; // 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能 Object.values(SkillSet).forEach(skill => { // 检查技能是否有 for_hero 属性且为 true,同时品质匹配 if (skill.for_hero === true && skill.quality === quality) { heroSkills.push(skill.uuid); } }); console.log("[SkillSet]:getSkills",heroSkills) return heroSkills; } export const SkillSet = { 6001:{uuid:6001,name:"凛冬之触",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"}, 6002:{uuid:6002,name:"穿心箭矢",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"}, 6003:{uuid:6003,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Team,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:0.3,shield:2,heal:0,speed:720,hero:0,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"}, 6004:{uuid:6004,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Team,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:2,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,shield:0,heal:10,speed:0,hero:0,cost:10,info:"回复最前排队友10%最大生命值的生命"}, 6005:{uuid:6005,name:"基础打击",for_hero:false,sp_name:"base1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6006:{uuid:6006,name:"基础打击",for_hero:false,sp_name:"base2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6007:{uuid:6007,name:"基础打击",for_hero:false,sp_name:"base3",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6008:{uuid:6008,name:"基础打击",for_hero:false,sp_name:"base4",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6009:{uuid:6009,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"}, 6010:{uuid:6010,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"}, 6011:{uuid:6011,name:"飞刀打击",for_hero:false,sp_name:"mon_xd",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"}, 6012:{uuid:6012,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:1,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0, debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"}, 6020:{uuid:6020,name:"冰暴",for_hero:true,sp_name:"bingyu",path:"3135",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:4,deV:0,deC:0,deR:100,in:4,ap:80,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"射出能量暴风箭攻击最前方范围敌人,每波造成80%攻击的伤害"}, 6021:{uuid:6021,name:"火龙",for_hero:true,sp_name:"firequan",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:80,hero:0,cost:10,info:"召唤烈焰攻击前方敌人,造成200%攻击的伤害,烈焰维持3秒"}, 6022:{uuid:6022,name:"大火球" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.STUN,deV:20,deC:1,deR:100,in:1,ap:100,cd:5,hit:2,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"}, 6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, 6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, 6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.STUN,deV:0,deC:0,deR:100,in:1,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"}, 6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"}, 6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"}, 6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, 6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"fireys",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, 6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"}, //召唤取消 // 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, // TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:2,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90, // debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,shield:0,heal:0,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"}, 6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"}, 6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,shield:0,heal:0,speed:360,hero:0,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"}, 6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:2,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90, debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,shield:0,heal:0,speed:720,hero:0,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"}, };