/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, tween, Vec3,Label,resources ,SpriteAtlas,Sprite,v3} from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { RoleModelComp } from "./RoleModelComp"; import { RoleSpine } from "./RoleSpine"; import { RoleViewComp } from "./RoleViewComp"; import { RoleSet } from "../common/config/RoleSet"; import { MoveToComp } from "../common/ecs/position/MoveTo"; import { MonsterViewComp } from "../monster/MonsterViewComp"; import { MonsterBuffComp } from "../monster/MonsterBuffComp"; import { BoxSet } from "../common/config/BoxSet"; /** 角色实体 */ @ecs.register(`Role`) export class Role extends ecs.Entity { // 数据层 RoleModel!: RoleModelComp; RoleMoveTo!: MoveToComp; // 移动 // 视图层 MonsterView!: MonsterViewComp; protected init() { this.addComponents( RoleModelComp); } destroy(): void { this.remove(MonsterViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,uuid:number=101) { // var path = "game/monster/"+prefab_path; var path = "game/heros/hero"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node!; node.setScale(1.5*node.scale.x, 1.5*node.scale.y, node.scale.z); // var as = node.getComponent(MonsterSpine); node.setPosition(pos) console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite)) const url = 'game/heros/player'; resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(RoleSet[uuid].path); }); // var rv = node.getComponent(MonsterViewComp)!; // this.add(rv); this.hero_init(uuid,node) } move(target: Vec3) { var move = this.get(MoveToComp) || this.add(MoveToComp); move.target = target; move.node = this.MonsterView.node; move.speed = 300; } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonsterViewComp)!; var buff =node.getComponent(MonsterBuffComp)!; mv.is_role=true; mv.hero_uuid=uuid; mv.speed =mv.ospeed = 0; mv.hero_name= "role"; buff.group= mv.box_group= BoxSet.HERO; mv.hp= mv.hp_max = 1000; mv.level = 1; mv.atk = 5; mv.atk_cd = 0.5; mv.power = 300; mv.type = 1; mv.skill_uuid = 9001; mv.max_skill_uuid = 9001; mv.Tpos = v3(0,0,0); mv.scale = 1; mv.atk_range=800; // mv.change_name(smc.heros[uuid].name,1) this.add(mv); this.add(buff); } }