/* * @Author: dgflash * @Date: 2021-07-03 16:13:17 * @LastEditors: dgflash * @LastEditTime: 2022-08-17 13:43:02 */ import { profiler, _decorator ,PhysicsSystem2D,RigidBody} from 'cc'; import { DEBUG } from 'cc/env'; import { oops } from '../../extensions/oops-plugin-framework/assets/core/Oops'; import { Root } from '../../extensions/oops-plugin-framework/assets/core/Root'; import { ecs } from '../../extensions/oops-plugin-framework/assets/libs/ecs/ECS'; import { UIConfigData } from './game/common/config/GameUIConfig'; import { smc } from './game/common/SingletonModuleComp'; import { Initialize } from './game/initialize/Initialize'; const { ccclass, property } = _decorator; @ccclass('Main') export class Main extends Root { start() { if (DEBUG) profiler.showStats(); } protected async run() { smc.initialize = ecs.getEntity(Initialize); smc.monsters = [ {uuid:1001}, {uuid:1002}, {uuid:1003}, {uuid:1004}, {uuid:1005}, {uuid:1006}, ] console.log("Game start"); smc.vmAdd() } protected initGui() { oops.gui.init(UIConfigData); } protected initEcsSystem() { } }