import { QualitySet } from "./BoxSet"; import { BuffAttr } from "./SkillSet" // 天赋配置接口 export interface TalentConfig { uuid: number; name: string; path: string; quality: QualitySet; buffType: BuffAttr; value: number; info: string; icon?: string; } /** * 天赋buff类型配置表 * 加成设定:最高品质(紫色),其他品质减20% * * | 序号 | 天赋名称 | 最高加成 | BuffAttr枚举 | 说明 | * |------|-------------|-------------------|---------------------|-------------------| * | 1 | 攻击强化 | +50% | BuffAttr.ATK | 攻击力百分比加成 | * | 2 | 暴击强化 | +25% | BuffAttr.CRITICAL | 暴击率加成 | * | 3 | 暴击伤害强化 | +50% | BuffAttr.CRITICAL_DMG| 暴击伤害加成 | * | 4 | 闪避强化 | +15% | BuffAttr.DODGE | 闪避率加成 | * | 5 | 多重攻击 | +1次,伤害减40% | BuffAttr.WFUNY| 攻击次数增加 | * | 6 | 生命强化 | +100% | BuffAttr.HP | 生命值百分比加成 | * | 7 | 免伤强化 | +15% | BuffAttr.DEF | 免伤百分比加成 | * | 8 | 穿透强化 | +1层 | BuffAttr.PUNCTURE | 普通攻击穿透层数 | * | 9 | 攻击加速 | +40% | BuffAttr.ATK_CD | 攻击速度加成 | * | 10 | 技能加速 | +40% | BuffAttr.SKILL_CD | 技能冷却缩减 | * | 11 | 冰冻强化 | +10% | BuffAttr.FROST_RATIO| 冰冻概率加成 | * | 12 | 击退强化 | +10% | BuffAttr.KNOCKBACK | 击退概率加成 | * | 13 | 击晕强化 | +10% | BuffAttr.STUN_RATIO | 击晕概率加成 | * | 14 | 反伤强化 | +20% | BuffAttr.REFLECT | 反伤百分比加成 | * | 15 | 吸血强化 | +20% | BuffAttr.LIFESTEAL | 吸血百分比加成 | */ export const TalentSlot = { 0:"tal1", 1:"tal2", 2:"tal3", 3:"tal4", // 4:"tal5", // 5:"tal6", } // 天赋列表配置 export const TalentList: { [key: number]: TalentConfig } = { // ==================== 蓝色品质天赋 ==================== 1001: {uuid:1001,name:"攻击强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.ATK,value:30,info:"攻击力+30%"}, 1002: {uuid:1002,name:"暴击强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.CRITICAL,value:15,info:"暴击率+15%"}, 1003: {uuid:1003,name:"暴击伤害强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.CRITICAL_DMG,value:30,info:"暴击伤害+30%"}, 1004: {uuid:1004,name:"闪避强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.DODGE,value:9,info:"闪避率+9%"}, 1005: {uuid:1005,name:"多重攻击",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.WFUNY,value:20,info:"额外攻击概率+10%"}, 1006: {uuid:1006,name:"生命强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.HP,value:60,info:"生命值+60%"}, 1007: {uuid:1007,name:"免伤强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.DEF,value:9,info:"免伤+9%"}, 1008: {uuid:1008,name:"穿透强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.PUNCTURE,value:1,info:"普通攻击穿透+1"}, 1009: {uuid:1009,name:"攻击加速",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.ATK_CD,value:24,info:"攻击速度+24%"}, 1010: {uuid:1010,name:"技能加速",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.SKILL_CD,value:24,info:"技能冷却缩减+24%"}, 1011: {uuid:1011,name:"冰冻强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.FROST_RATIO,value:6,info:"冰冻概率+6%"}, 1012: {uuid:1012,name:"击退强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.KNOCKBACK,value:6,info:"击退概率+6%"}, 1013: {uuid:1013,name:"击晕强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.STUN_RATIO,value:6,info:"击晕概率+6%"}, 1014: {uuid:1015,name:"吸血强化",path:"3063",quality:QualitySet.BLUE,buffType:BuffAttr.LIFESTEAL,value:12,info:"吸血+12%"}, // ==================== 紫色品质天赋 ==================== 2001: {uuid:2001,name:"攻击大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.ATK,value:50,info:"攻击力+50%"}, 2002: {uuid:2002,name:"暴击大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.CRITICAL,value:25,info:"暴击率+25%"}, 2003: {uuid:2003,name:"暴击伤害大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.CRITICAL_DMG,value:50,info:"暴击伤害+50%"}, 2004: {uuid:2004,name:"闪避大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.DODGE,value:15,info:"闪避率+15%"}, 2005: {uuid:2005,name:"多重攻击大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.WFUNY,value:30,info:"额外攻击概率+30%"}, 2006: {uuid:2006,name:"生命大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.HP,value:100,info:"生命值+100%"}, 2007: {uuid:2007,name:"免伤大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.DEF,value:15,info:"免伤+15%"}, 2008: {uuid:2008,name:"穿透大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.PUNCTURE,value:1,info:"普通攻击穿透+1"}, 2009: {uuid:2009,name:"攻击加速大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.ATK_CD,value:40,info:"攻击速度+40%"}, 2010: {uuid:2010,name:"技能加速大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.SKILL_CD,value:40,info:"技能冷却缩减+40%"}, 2011: {uuid:2011,name:"冰冻大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.FROST_RATIO,value:10,info:"冰冻概率+10%"}, 2012: {uuid:2012,name:"击退大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.KNOCKBACK,value:10,info:"击退概率+10%"}, 2013: {uuid:2013,name:"击晕大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.STUN_RATIO,value:10,info:"击晕概率+10%"}, 2014: {uuid:2015,name:"吸血大师",path:"3063",quality:QualitySet.PURPLE,buffType:BuffAttr.LIFESTEAL,value:20,info:"吸血+20%"}, }; // 获取天赋配置 export const getTalentConfig = (uuid: number): TalentConfig | null => { return TalentList[uuid] || null; }; // 获取指定品质的所有天赋 export const getTalentsByQuality = (quality: QualitySet): TalentConfig[] => { return Object.values(TalentList).filter(talent => talent.quality === quality); }; // 获取指定BuffAttr类型的所有天赋 export const getTalentsByBuffType = (buffType: BuffAttr): TalentConfig[] => { return Object.values(TalentList).filter(talent => talent.buffType === buffType); }; // 获取所有蓝色品质天赋 export const getBlueTalents = (): TalentConfig[] => { return getTalentsByQuality(QualitySet.BLUE); }; // 获取所有紫色品质天赋 export const getPurpleTalents = (): TalentConfig[] => { return getTalentsByQuality(QualitySet.PURPLE); }; // 天赋流派配置 export const TalentBuilds = { // 攻击系流派 HIGH_ATK_SPEED: { name: "高攻高速流", description: "4个高攻 + 2个高攻速", talents: [1001, 1001, 1001, 1001, 1009, 1009], blueTalents: [1001, 1001, 1001, 1001, 1009, 1009], purpleTalents: [2001, 2001, 2001, 2001, 2009, 2009] }, HIGH_ATK_CRIT: { name: "高攻高暴击流", description: "4个高攻 + 2个高暴击", talents: [1001, 1001, 1001, 1001, 1002, 1002], blueTalents: [1001, 1001, 1001, 1001, 1002, 1002], purpleTalents: [2001, 2001, 2001, 2001, 2002, 2002] }, CRIT_BUILD: { name: "暴击流", description: "4个暴击 + 2个暴击加成 (100%暴击率)", talents: [1002, 1002, 1002, 1002, 1003, 1003], blueTalents: [1002, 1002, 1002, 1002, 1003, 1003], purpleTalents: [2002, 2002, 2002, 2002, 2003, 2003] }, MULTI_ATTACK: { name: "多段攻击流", description: "4个攻击次数+1 + 2个攻击加速 (高频低伤)", talents: [1005, 1005, 1005, 1005, 1009, 1009], blueTalents: [1005, 1005, 1005, 1005, 1009, 1009], purpleTalents: [2005, 2005, 2005, 2005, 2009, 2009] }, // 防御系流派 TANK_BUILD: { name: "坦克流", description: "4个HP + 2个免伤 (超高生存)", talents: [1006, 1006, 1006, 1006, 1007, 1007], blueTalents: [1006, 1006, 1006, 1006, 1007, 1007], purpleTalents: [2006, 2006, 2006, 2006, 2007, 2007] }, DODGE_BUILD: { name: "闪避流", description: "4个闪避 + 2个HP (60%闪避率)", talents: [1004, 1004, 1004, 1004, 1006, 1006], blueTalents: [1004, 1004, 1004, 1004, 1006, 1006], purpleTalents: [2004, 2004, 2004, 2004, 2006, 2006] }, REFLECT_BUILD: { name: "反伤流", description: "4个反伤 + 2个HP (80%反伤)", talents: [1014, 1014, 1014, 1014, 1006, 1006], blueTalents: [1014, 1014, 1014, 1014, 1006, 1006], purpleTalents: [2014, 2014, 2014, 2014, 2006, 2006] }, LIFESTEAL_BUILD: { name: "吸血流", description: "4个吸血 + 2个攻击 (80%吸血)", talents: [1015, 1015, 1015, 1015, 1001, 1001], blueTalents: [1015, 1015, 1015, 1015, 1001, 1001], purpleTalents: [2015, 2015, 2015, 2015, 2001, 2001] }, // 控制系流派 FROST_CONTROL: { name: "冰冻控制流", description: "4个冰冻概率 + 2个技能加速 (40%冰冻率)", talents: [1011, 1011, 1011, 1011, 1010, 1010], blueTalents: [1011, 1011, 1011, 1011, 1010, 1010], purpleTalents: [2011, 2011, 2011, 2011, 2010, 2010] }, KNOCKBACK_CONTROL: { name: "击退控制流", description: "4个击退概率 + 2个攻击加速 (40%击退率)", talents: [1012, 1012, 1012, 1012, 1009, 1009], blueTalents: [1012, 1012, 1012, 1012, 1009, 1009], purpleTalents: [2012, 2012, 2012, 2012, 2009, 2009] }, STUN_CONTROL: { name: "击晕控制流", description: "4个击晕概率 + 2个攻击 (40%击晕率)", talents: [1013, 1013, 1013, 1013, 1001, 1001], blueTalents: [1013, 1013, 1013, 1013, 1001, 1001], purpleTalents: [2013, 2013, 2013, 2013, 2001, 2001] }, // 技能系流派 SKILL_BUILD: { name: "技能流", description: "4个技能加速 + 2个攻击 (160%技能加速)", talents: [1010, 1010, 1010, 1010, 1001, 1001], blueTalents: [1010, 1010, 1010, 1010, 1001, 1001], purpleTalents: [2010, 2010, 2010, 2010, 2001, 2001] }, // 混合流派 BALANCED_BUILD: { name: "攻防平衡流", description: "2个攻击 + 2个HP + 2个免伤", talents: [1001, 1001, 1006, 1006, 1007, 1007], blueTalents: [1001, 1001, 1006, 1006, 1007, 1007], purpleTalents: [2001, 2001, 2006, 2006, 2007, 2007] }, SPEED_BUILD: { name: "速度流", description: "4个攻击加速 + 2个技能加速 (全方位加速)", talents: [1009, 1009, 1009, 1009, 1010, 1010], blueTalents: [1009, 1009, 1009, 1009, 1010, 1010], purpleTalents: [2009, 2009, 2009, 2009, 2010, 2010] }, PENETRATION_CRIT: { name: "穿透暴击流", description: "2个穿透 + 2个暴击 + 2个暴击加成", talents: [1008, 1008, 1002, 1002, 1003, 1003], blueTalents: [1008, 1008, 1002, 1002, 1003, 1003], purpleTalents: [2008, 2008, 2002, 2002, 2003, 2003] }, SURVIVAL_DPS: { name: "生存输出流", description: "2个攻击 + 2个吸血 + 2个闪避", talents: [1001, 1001, 1015, 1015, 1004, 1004], blueTalents: [1001, 1001, 1015, 1015, 1004, 1004], purpleTalents: [2001, 2001, 2015, 2015, 2004, 2004] } }; // 获取推荐天赋流派 export const getRecommendedBuilds = () => { return Object.values(TalentBuilds); }; // 获取指定流派的天赋配置 export const getBuildTalents = (buildName: string): number[] => { const build = TalentBuilds[buildName as keyof typeof TalentBuilds]; return build ? build.talents : []; }; // 天赋系统配置 export const TalentSystemConfig = { maxTalents: 6, // 玩家最多拥有6个天赋 blueQualityMultiplier: 0.6, // 蓝色品质为基础值的60%(降低40%) purpleQualityMultiplier: 1.0, // 紫色品质为基础值(最高品质) talentCost: { [QualitySet.BLUE]: 1, // 蓝色天赋消耗1点 [QualitySet.PURPLE]: 2 // 紫色天赋消耗2点 } };